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Tag: issue_36

issue_36
Ludo, Ergo Sum

Graphics Matter

Is it wrong, one wonders, to covet someone for their toned abs more so than their mental acuity? Some moralistic person will likely ...
By Tim Stevens Legacy AuthorMarch 14, 2006
Ludo, Ergo Sum

A Word Is Worth A Thousand Pictures

“It is a curious characteristic of our modern civilisation that, whereas we are prepared to devote untold physical and mental resources to reaching ...
By John Walker Legacy AuthorMarch 14, 2006
Ludo, Ergo Sum

Abandoning the past?

Game design is a vast subject, especially when considering three decades’ worth of trends. Sadly, current trends are often far removed from what ...
By John Szczepaniak Legacy AuthorMarch 14, 2006
Ludo, Ergo Sum

My Eyes Glaze Over

Are you a Gamist, a Narrativist or a Simulationist? Do you generally favor Actor, Author or Director stance? Do your chosen reward system, ...
By Allen Varney Legacy AuthorMarch 14, 2006
Ludo, Ergo Sum

The Play’s the Thing

What’s in a game? For those of us who are game buffs – in much the same way the cool kids were movie ...
By Mark Wallace Legacy AuthorMarch 14, 2006
Ludo, Ergo Sum

Secret Agent Candy Man

Trip Hawkins is deep in a secure underground vault, standing in a telephone booth, talking into his shoe. This is probably not true. ...
By Dave Thomas Legacy AuthorMarch 14, 2006
Editor's Note

Ludo, Ergo Sum

The Escapist is an odd beast. There are the fine words of our writers, the fancy art, the sleek back-end. But which is ...
By Julianne Capps Legacy AuthorMarch 14, 2006
Letters to the Editor

Ludo, Ergo Sum

To the Editor: Regarding your most recent Editor’s Note: whether or not games are art is immaterial to their status as speech protected ...
By The Escapist Staff Legacy AuthorMarch 14, 2006
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