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Tag: issue_68

issue_68
Op-Ed

Meet the Team Question for Issue 68

Each week we ask a question of our staff and featured writers to learn a little bit about them and gain some insight ...
By Joe Blancato Legacy AuthorOctober 30, 2006
Editor's Choice

Science Fiction Makes Great Games

Innovation comes through art. Sure, there are scientists and technicians that aspire to discover new things on their own, of course. But there ...
By Greg Tito Legacy AuthorOctober 24, 2006
Editor's Choice

World, Interrupted

In the past few years, PC game journalism has been dominated by one thing: the sheer amount of time it takes to play ...
By Jim Rossignol Legacy AuthorOctober 24, 2006
Editor's Choice

Red vs. Blue Makes Green

You have to wonder, why doesn’t Cartoon Network produce its shows the way Rooster Teeth Productions creates its comedy hit machinima series Red ...
By Allen Varney Legacy AuthorOctober 24, 2006
Editor's Choice

Football as Madden 07

Writing last August about the release of Madden NFL 2006 in his column, “The Daily Quickie,” former ESPN.com contributor Dan Shanoff made a ...
By Jon Schnaars Legacy AuthorOctober 24, 2006
Editor's Choice

The Fourth Dimension of Game Development

“There is nothing so powerful as an idea whose time has come.“ – Victor Hugo, Histoire d’un Crime To state the obvious: The ...
By Erin Hoffman Legacy AuthorOctober 24, 2006
Editor's Note

Editor’s Choice

We hear from a lot of people on a weekly basis wishing to write for the magazine. Some just like the magazine’s style ...
By Julianne Capps Legacy AuthorOctober 24, 2006
Letters to the Editor

Editor’s Choice

In response to “The Milkman Cometh” from The Escapist Forum: I’ve played Psychonauts and I can see why you associate “art in videogames” ...
By The Escapist Staff Legacy AuthorOctober 24, 2006
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