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Tag: john tynes

john tynes
Interviews

AGDC 07: Pirates of the Burning Sea Interview

As the Austin Game Developers Conference wound to a close, I found myself in the hallway doing a mental inventory of those companies ...
By Dana Massey Legacy AuthorSeptember 20, 2007
Interviews

PAX 07: Interview with John Tynes

YAR! Listen up you scallywags! As I was walkin about PAX among them landlubbers I found me some buried treasure! Ok, so it ...
By Dana Massey Legacy AuthorAugust 30, 2007
Yarr!

Captain of the Burning Sea

John Scott Tynes, longtime designer and publisher in paper gaming, wrote a monthly column, “The Contrarian,” for early issues of The Escapist. (See, ...
By Allen Varney Legacy AuthorApril 17, 2007
Interviews

Exclusive Interview with John Scott Tynes

John Scott Tynes is the Producer of Pirates of the Burning Sea. Today, we’re featuring an exclusive interview with him on the progress ...
By Dana Massey Legacy AuthorFebruary 6, 2007
Method Gamers

The Contrarian: Masks in the Woods

They’d gamed together before, this group. I’d never met them until that night. They were veteran tabletop roleplayers, passionate about their characters and ...
By John Scott Tynes Legacy AuthorJanuary 31, 2006
Walton's World

The Contrarian: Sam’s Choice

I’m willing to give even awful things a fair shake as long as they can provide a moment of complete absurdity. Wal-Mart did ...
By John Scott Tynes Legacy AuthorJanuary 3, 2006
Do You Want to Play a Game?

The Contrarian: Why We Fight

Starting with the original Castle Wolfenstein game on the Apple II, I have personally shot, stabbed, driven over, detonated or otherwise killed thousands ...
By John Scott Tynes Legacy AuthorDecember 6, 2005
Otaku

The Contrarian: The View From Here

Statements I’ve made in past installments of this column have inspired groups of lederhosen-clad gaming otaku to storm my lonely castle brandishing pitchforks, ...
By John Scott Tynes Legacy AuthorNovember 8, 2005
Why Haven't They Made This?

The Contrarian: Feature Creep

When Shrek 2 hit theatres, there were no banners trumpeting “Now with more polygons!” or “Three extra jokes per minute!” Yet those are ...
By John Scott Tynes Legacy AuthorOctober 4, 2005
The Gamemasters

The Contrarian: Roll the Dice

The third time I went to GenCon, the big tabletop gaming convention, I was a freshman in college with no money. I borrowed ...
By John Scott Tynes Legacy AuthorSeptember 6, 2005
Fast Forward 2020

The Contrarian: Fight the Future

When Microsoft’s J Allard told developers the Xbox 360 would ship with half a gig of RAM, they whooped and cheered. It meant ...
By John Scott Tynes Legacy AuthorAugust 9, 2005
Gaming Uber Alles

The Contrarian

I sat down in the movie theatre. The lights went dim, the curtains parted, and the projector fired up. The big white screen ...
By John Scott Tynes Legacy AuthorJuly 12, 2005
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