Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

WCG 2006: Counter-Strike

This article is over 18 years old and may contain outdated information

The first match of Saturday’s Counter-Strike competition ended today as expected, early favorites, Team Complexity, bested their opponents, The Elite Pimps.

The pimps, one of whom had a good luck teddy bear propped beside his monitor, played a tough, smart game, but were no match for the more agile and experienced Complexity.

The match was called with Complexity up 16-to-five over “LP” as the commentators have taken to calling The Elite Pimps.

While watching the game, it became clear that the barrier to entry to gaming as a sport may be, in addition to the gamers themselves, the actual game. The match was displayed over a pair of large projection screens in the main ballroom, which (I assume) mirrored what will be broadcast on video-on-demand.

The game must necessarily be presented from the viewpoint of the players, showing the audience what is also being displayed on the players’ screens. A overhead map was also occasionally displayed, indicating the position of each player relative to their objectives.

Having not played the game for some time, it took me most of the match to “learn” where I supposed to be looking, and not a few times the action which was most pivotal to the outcome of the game simply wasn’t visible, and instead we had to rely on the spoken commentary from hosts “djWHEAT” and “Smeagol.” It was an interesting mash-up of watching friends play counterstrike and listening to a game on the radio. The ability to capture the action from within the game, but outside of the perspective of the players may be just the thing needed here, but since that would require support from each developer of each game, it doesn’t seem likely.

Regardless, the action is sure to heat up later today as Complexity moves on.

Recommended Videos

The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission.Ā Learn more about our Affiliate Policy