Taking place shortly after the events of Neverwinter Nights 2, which culminated in a successful battle against the evil King of Shadows, Mask of the Betrayer will offer a new campaign in which pre-existing characters can be imported from the original game to achieve epic levels with new feats and spells, while undertaking further adventures that will reveal the player’s true destiny. New items, monsters and questing companions will feature prominently, and enhanced modding tools will also be included.

The expansion will be set in the mysterious eastern realm of Rasheman. Although familiar to Baldur’s Gate fans as the home of Minsc, Boo and Dynaheir, this will be the first videogame representation of their native land.

Mask of the Betrayer’s engrossing campaign will conclude the storyline that began in the original Neverwinter Nights 2,” said Obsidian Entertainment CEO Feargus Urquhart. Along with focusing on the typical Dungeons and Dragons staples of combat and exploration, Urquhart added, “We’re also making new advances in story and character development as well as improving upon the acclaimed companion Influence System used in both Star Wars: Knights of the Old Republic 2: The Sith Lords and Neverwinter Nights 2.”

The original Neverwinter Nights, developed by Bioware, was released in June 2002, while Neverwinter Nights 2, by Obsidian, came out in October of 2006. Collectively, the games and their expansions have sold over three million copies.

Neverwinter Nights 2: Mask of the Betrayer is also being developed by Obsidian, and is scheduled for a Fall 2007 release.

You may also like