Turbo Pixel’s Reflex has AUD $38,000 of its $360,000 goal.
I am man who enjoys simple things. I like my cars fast, my banks closed, and my FPS games arena-style. Quake Live, (even if it’s coming to Steam about three years too late), Project Blue Streak, Unreal Tournament? All about them.
And I’m not the only one, it seems. Melbourne, Australia-based Turbo Pixel is working on an Arena FPS of their own. Reflex is a few days into its Kickstarter campaign, and Turbo Pixel has garnered over AUD $38,000 of its $360,000 funding target.
The premise is simple, so far: to build an arena shooter that looks as good as it plays. The movement system is a callback to the arena shooters of old, and should be rewarding to those who put in the time and effort. The fluid movement is “minute to learn, lifetime to master” territory, as any Quake fan will see.
Reflex is also built on its own engine — no UE4, Unity, or CryEngine — which should be good news for the twitch shooter crowd. The last engine that handled the genre so well was UE2/2.5, which is now over a decade old. Turbo Pixel’s framerate target is 120 (but there won’t be a cap), and sampling will hit 1,000. LAN support, and dedicated servers are also in play. Modes in Reflex are standard fare (1v1, Team Deathmatch, Capture The Flag, etc.). as is the weaponry — the rocket launcher dominates most of the Kickstarter video.
Reflex strikes me as a third-party Quake replacement (in a good way), since there hasn’t been a new title in the franchise in six years. (Or if we’re discounting Quake Live? Nine years.) And it’s about time, since the genre has been bone-dry for roughly a decade now.
The target release date is December 2016, and the minimum needed for a copy of Reflex to call your own is AUD $20 (about USD $17.50). If you dig the arena FPS genre? Check out the campaign, and leave your thoughts in the comments.