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Nick Halme Legacy Author
Nick Halme Legacy Author
    Happy Anniversary

    Loaded and Ready to Run

    As the light fades and a teenage girl talks at her friend about her position on nanobot-assisted metabolism in the far future (and ...
    By Nick Halme Legacy AuthorJuly 6, 2010
    The Day After

    Every Game Is the End of the World

    “What we call the beginning is often the end, and to make an end is to make a beginning: The end is where ...
    By Nick Halme Legacy AuthorJune 15, 2010
    Play Fighting

    First-Person Gaming

    In one of my first columns here on The Escapist, a reader suggested that the gaming generation(s) will grow up telling different stories ...
    By Nick Halme Legacy AuthorJune 15, 2009
    Play Fighting

    Gaming’s Prismatic Citizen Kane

    I recently overheard a conversation on Twitter — as much as a few tweets back and forth can be construed as a conversation ...
    By Nick Halme Legacy AuthorJune 1, 2009
    Play Fighting

    Listening to Non-Designers

    I’ve just gotten back from GDC Canada; two days of session after session on the topic of game development. And now I have ...
    By Nick Halme Legacy AuthorMay 25, 2009
    Play Fighting

    Toy Soldiering

    Anyone who tells you war is hell isn’t being entirely truthful with you. War is hell, yes, but in its own way army ...
    By Nick Halme Legacy AuthorMay 4, 2009
    Play Fighting

    What?s in a Game?

    I thought I’d start the column off with something big: What is a game? If it isn’t really what we thought it was, ...
    By Nick Halme Legacy AuthorApril 6, 2009
    Op-Ed

    Guest Columnist: Behind the Curtain

    A big trend in game design these days is user experience design – creating an enveloping experience for the player to immerse themselves ...
    By Nick Halme Legacy AuthorMarch 3, 2009
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