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Warren Spector Legacy Author
Warren Spector Legacy Author
    News

    Next-Gen Storytelling Part Four: Conclusions

    Warren Spector’s Next-Gen Storytelling Part Four: Conclusions Text-only versionMagazine version
    By Warren Spector Legacy AuthorApril 24, 2007
    Editor's Choice

    Next-Generation Storytelling

    “The stories we tell reflect and determine how we think about ourselves and one another. A new medium of expression allows us to ...
    By Warren Spector Legacy AuthorApril 24, 2007
    News

    Next Gen Storytelling Part 3: Virtual Story / Virtual Storytellers

    A Critical Character Question Better virtual actors (and technology) can only make your game better. But what is “better”? Well, you could argue ...
    By Warren Spector Legacy AuthorApril 23, 2007
    News

    Next-Gen Storytelling Part Two: How Do We Tell Stories in Games?

    “A narrative may be used for telling the player what to do or as rewards for playing. Games may spawn narratives that a ...
    By Warren Spector Legacy AuthorApril 20, 2007
    News

    Next-Gen Storytelling Part One: What Makes a Story?

    “The stories we tell reflect and determine how we think about ourselves and one another. A new medium of expression allows us to ...
    By Warren Spector Legacy AuthorApril 19, 2007
    All in the Cards

    “Fun” is a Four-Letter Word

    Should games be fun? This thought popped into my head the other morning as I walked my crazy dog, Maggie. I’d just spoken ...
    By Warren Spector Legacy AuthorOctober 3, 2006
    Dungeons & Dollars

    Gaming at the Margins, Part 4

    How do we break out of our best of times/worst of times situation and chart a course for the Promised Land that’s clearly ...
    By Warren Spector Legacy AuthorApril 11, 2006
    The Revolutionaries

    Gaming at the Margins, Part 3

    This article is the third in a four part series, beginning with Gaming at the Margins. In the last installment of this series, ...
    By Warren Spector Legacy AuthorApril 4, 2006
    StateCraft: Update

    Gaming at the Margins, Part 2

    This article is the second in a four part series, beginning with Gaming at the Margins. The Cultural Crossroad The SituationI don’t know ...
    By Warren Spector Legacy AuthorMarch 28, 2006
    What's in a Game?

    Gaming at the Margins

    In November of 2005, I gave a talk at the Montreal International Game Summit. To say the reaction to my talk was “incendiary” ...
    By Warren Spector Legacy AuthorMarch 21, 2006
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