BioShock 2 System Requirements, DRM Revealed


The BioShock 2 system requirements have been revealed and there’s some bad news inside for folks who don’t like SecuROM. (Steam users may not be too thrilled either.)

The return to Rapture is only a few weeks away and that means it’s time to give PC gamers a reason to start worrying about how BioShock 2 is going to run on their hardware. To kick off the pre-game fun, 2K has unveiled the minimum system requirements and I have to admit that it’s not as bad as I was expecting.

Minimum system requirements:

  • OS: Windows XP, Vista, Windows 7
  • Processor: AMD Athlon 64 Processor 3800+ 2.4Ghz or better, Intel Pentium 4 530 3.0Ghz Processor or better
  • Memory: 2GB
  • Graphics: NVIDIA 7800GT 256MB graphics card or better, ATI Radeon X1900 256MB graphics card or better
  • DirectX: DirectX 9.0c
  • Hard Drive: 11GB
  • Sound: 100% DirectX 9.0C compliant sound card or onboard sound

Recommended system requirements:

  • Processor: AMD Athlon 64 X2 5200+ Dual Core 2.60Ghz, Intel Core 2 Duo E6420 Dual Core 2.13Ghz
  • Memory: 3GB
  • Graphics: NVIDIA 8800GT 512MB graphics card or better, ATI Radeon HD4830 512MB graphics card or better

Unfortunately, it’s not quite as simple as just having enough iron to actually run the game. If you want to play, you’ve got to play by the rules, to wit: “Initial installation requires one-time internet connection; ability to save game, earn achievements, receive title updates and online play requires log-in to Games for Windows LIVE; software installations required including Microsoft Visual C++2008 Runtime Libraries, Games for Windows LIVE client, Games for Windows LIVE Client Patch, Sony DADC SecuROM, Microsoft DirectX.”

Yes, in spite of being demonstrably useless at anything but inconveniencing legitimate game buyers, the infamous SecuROM will be a part of the process. And don’t think you’ll be able to dodge that bullet by buying the game through Steam: The Steam version of the game will still make use of the SecuROM activation procedures and will also require players to log into Games for Windows Live (after connecting to Steam, one would assume) in order to play multiplayer.

Not to be Buzzkill McGee here, to borrow a phrase, but this announcement doesn’t exactly stoke my enthusiasm for BioShock 2. Didn’t we learn our SecuROM lesson the last time around? And why is GFW Live multiplayer being crammed down our throats when the game is being sold over Steam? For a game that Take-Two rather badly needs to be a big success, this seems to me like a very wrong-headed approach to take.

Source: VE3D

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