Richard Ham, creative director at Brink developer Splash Damage, says analog sticks are “a poor man’s mouse” and that the PC version of the game will be the best experience, “if you have got the money.”

The debate over controllers – mouse and keyboard vs. gamepads – has raged for years but developers are usually reluctant to wade into the fray, presumably for fear of alienating their audience. But Richard Ham appears to have no such compunction; speaking to recently, he made it clear that when it comes to shooters, he firmly believes that mouse beats stick.

“No matter how hard we work on it to make the perfect analog stick controls – and as an aside we have got really good analog stick controls – it is a poor man’s mouse at the end of the day,” he said.

He also claimed that for those who have the budget, a high-end PC is going to provide a better experience than a console. “Obviously it goes without saying that on consoles it is going to be pegged to the maximum resolution that the consoles can handle,” Ham said. “Whereas on PC, the sky’s the limit, depending on what your rig is. There is no choice about it.”

“I would be laughed out the room if I were to sit here and say ‘yes of course the console games will look just as good as the PC version’,” he continued. “The PC version will always be king because it can always adapt and keep on building if you have got the money.” Noting that he’s a console player himself, however, he added that Brink will be a “fantastic and beautiful experience on consoles as well.”

I’d say that pretty much settles things, wouldn’t you?

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