Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Calling All Cars Goes Dark In January 2010

This article is over 15 years old and may contain outdated information
image

Bad news for the theoretical handful of people still attempting to enjoy PSN downloadable game Calling All Cars: The game’s servers are only a few months from permanently disappearing.

Specifally, January 14, 2010 marks the end of the road for the cops n’ robbers themed title from perennially tantrum-prone God of War creator David Jaffe.

There seems to be no online playerbase for the game currently, so while we don’t expect much weeping and gnashing of teeth following this news, it should be pointed out that this is the first time a PSN game has had its backend hardware taken offline.

Calling All Cars obviously wasn’t the runaway smash hit Jaffe and his wee kin in The Shire had hoped it might be, but there is a certain cachet to being the first to fail so immensely, right?

It’s like the gaming equivalent of being Peter McNeeley. Yes, you’re always going to be known as the goofy white dude who only barely avoided being decapitated by an angry, post-prison Mike Tyson in less time than it takes to find your car keys in the morning, but at the same time people totally know who you are!

Recommended Videos

The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy