Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Escapist logo header image

Castlevania Producer Bringing Bloodstained to PlayStation Vita

This article is over 9 years old and may contain outdated information
bvita

With four days left, the legendary Castlevania producer’s new kickstarter campaign has collected more than seven times its original goal.

While game-to-film director Uwe Boll was busy cursing out fans and supporters in a video rant over his unfortunate Rampage 3 Kickstarter campaign’s limp towards failure, video game industry giant Koji Igarashi’s campaign was meeting – and surpassing – yet another of its stretch goals.

Igarashi, who produced more than a dozen Castlevania titles and worked as assistant director for the iconic Castlevania: Symphony of the Night, launched the fundraiser for new title Bloodstained: Ritual of the Night with an original goal of $500,000.

“Iga here. Many years have passed, but it’s finally time we meet again. With your help, I hope to create a new game built on some of the classic gaming principles my works are known for. Thank you for your support – I look forward to leading you in my army of the night,” the campaign’s page reads. “If funded, the game will be developed for PC/Mac/Linux, XBOX One, Playstation 4, Wii U, and PS Vita. For the first time on Kickstarter, backers will have the option to receive actual PC / XB1 / PS4 / Wii U / Vita retail copies.”

As of the time of this posting, Bloodstained: Ritual of the Night has received more than $3.6 million. Stretch goals that have been met include two playable characters, Nightmare mode, local co-op, and most recently the availability of the title on PlayStation Vita.

Under “Risks and Challenges,” Igarashi acknowledges that there may be instances where delays could occur. “the possibility exists that a man scarred by unfeeling, power-mad alchemists could summon a hell-castle filled with demons across the street from Inti Creates headquarters in Tokyo. IGA has as much experience handling that risk as any game designer on earth, but we estimate that it might set production back slightly (depending on whether or not he’s allowed to backdash).”

The Kickstarter closes in four days, with additional stretch goals including orchestrated music, an online challenge mode, and three playable characters.

Recommended Videos

The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission.Ā Learn more about our Affiliate Policy