Image Credit: Bethesda
Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

DirectX 10 Not Drastically Different from Predecessor, Developers Say

This article is over 17 years old and may contain outdated information

On the PC front, there has been much excitement, and now finally competition, with DirectX 10 hardware as release dates for big gaming titles fast approach. But how much graphical difference can the end user really expect from a year ago?

The enthusiast gaming website Firing Squad has recently published a write-up comparing the performance difference between the DirectX 9 and 10 APIs in Lost Planet, a popular Xbox 360 shooter being ported to the PC.

The article’s findings, as well as the contextual background it draws on using previous interviews, show that the much-touted improvements hyped up by the various graphics card manufacturers, and many gaming sites themselves, lie more in speed improvement than any fundamental graphical advances.

Developers with Unreal Tournament: 2007, Crysis and Lost Plane all seem to say the same thing: DX10 graphics cards will allow the PC platform to run a given title faster, and therefore with improved eye candy, but there is no marked difference in features, as was the case with the last DirectX change of guard.

Capcom in particular commented, in part:

The upside of DX10 for Lost Planet is the stream-out function and geometry shaders which allow us to make the engine run faster. The major difference between DirectX 9 and 10 is primarily related to this speed. Compared to DX9, our use of geometry shader, depth resolve and stream output should provide a 10% to 20% boost in frame rate as driver optimization progresses. One of the immediate differences you can see in the DX10 version is the clean edges on shadows; however the main difference is obviously the speed at which the engine renders as mentioned before.

Recommended Videos

The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission.Ā Learn more about our Affiliate Policy