Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Escapist logo header image

E3: Kirby: Mass Attack

This article is over 13 years old and may contain outdated information
image

The only thing better than one Kirby is ten Kirbys.

Nintendo slyly revealed at its E3 press conference that Japan’s Atsumete! Kirby was coming to North America on the DS as Kirby: Mass Attack. The name is appropriate, because it features up to ten Kirbys onscreen at once cooperating toward a common goal.

This might sound hectic, but it’s easy to manage. Players start the game with a single, lonely Kirby. Mass Attack uses touchscreen controls to move Kirby around the side-scrolling levels. You flick in a direction to make Kirby jump. If you press on Kirby for a second and draw a rainbow-colored line, he’ll float to a specific point (but only up to a constrained distance). Tapping on an enemy makes Kirby attack it. Even though the game was still in Japanese, it was easy to figure out how to play.

Players can get more Kirbys on the screen by collecting fruit that appears by bashing blocks, defeating enemies, and completing other special tasks. If you flick Kirby toward a hanging vine, he’ll pull it down and make either fruit or an enemy pop out. Certain spots require the cooperation of multiple Kirbys, such as a giant plant (with hanging vine) clogging up a hole in the Earth.

There was surprisingly little Kirby enemy inhalation action in my demo, one of the pink blob’s signature moves. Maybe it comes later. The emphasis was on touchscreen platforming and collecting Kirbys to make it through the obstacles of the level. The demo was a really fun taste of another new type of Kirby title along the lines of Kirby: Canvas Curse. The game doesn’t have a release date, but I wouldn’t expect it for a while considering the demo at E3 was still entirely in Japanese.

image
See all our coverage directly from the show floor.

Recommended Videos

The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy