Editor's Note

Editor’s Choice


We hear from a lot of people on a weekly basis wishing to write for the magazine. Some just like the magazine’s style and want to be involved. Sometimes, they’ve already looked at our editorial calendar and have an issue in particular for which they’d like to write. And some come forward with fully fleshed out pitches or articles, great ideas, but not at all related to our calendar.

It is these orphan articles which cause us the most difficulty. You see, we’re suckers for a great article, but we have designed, and love, our editorial calendar. It is the foundation upon which the whole of The Escapist is built. However, we have learned in our over two years of publishing The Escapist that sometimes it is best to have a little flexibility built into the mix.

It is this need for flexibility that has brought forth the recurring Editor’s Choice issues you’ll find scattered throughout the calendar. These issues, full of never-before-seen articles, are literally a mix of some of our favorite Homeless Articles over the last few months – and this one is no exception.

This week, Wendy Despain debuts with an article about the merits of designing games like a three-year-old. Jon Schnaars writes in with an article about the little-known, top-selling games: “Little Girl Games.” Adventurer and writer Colin Roswell tripped out to the academy award winning Weta Workshop in Wellington, New Zealand, best known for their work on The Lord of the Rings trilogy. Simon Parkin explores the race to the Christmas No. 1, and all it’s dark elements. The Escapist‘s long-time contributor, N. Evan Van Zelfden, jumps in with a write up of his various and colorful experiences at game industry conventions. Find these articles and more in this issue of The Escapist. Enjoy!


Julianne Greer

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