Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Escapist logo header image

Editor’s Choice

This article is over 15 years old and may contain outdated information

I’ve heard that a couple of people think these Editor’s Choice issues aren’t new articles. They absolutely are! They don’t have one of our usual, cleverly snappy theme names because, well, they don’t really fit a theme.

You see, while reading pitch letters from various writers through the years, we’ve found a number of really intriguing, or funny, or off-the-wall ideas from our writers. And since we love both a great article, no matter the topic, and our editorial calendar, we had a problem.

So, we came up with these Editor’s Choice issues. We first tried it years ago. The articles within were such good ones, despite their randomness of subject, that we decided to make this a regular thing. And so, there are Editor’s Choice issues scattered throughout the editorial calendars for The Escapist.

OK, but what, exactly, are they? The snappy name we came up with is “Editor’s Choice”. And we pulled this bit of wordsmithery out of our brains because The Editor literally Chooses which new, yet random, articles will go into the magazine this week. As such, they’re like the Grab Bag of Awesome as far as articles about games go: You don’t know what you’re going to get when you come to read the Editor’s Choice issue, other than good articles. And of course, this issue is no exception.

This week you’ll find an article by Filamena Young titled “Roleplaying, Free Play and the Preschool Gamer” discussing videogames’ ability to foster creativity, among other important skills, in small children. Zach Miller, a real life amateur mushroom hunter, finds joy in the realistic mushroom hunting in Elder Scrolls IV: Oblivion in “The Shrooms of Oblivion.” Lara Crigger returns to tell the tale of her of life after a Big Fat Geek Wedding in “My Big Fat Geek Marriage.” And multiplayer – specifically local, all-in-the-same-room multiplayer – is the topic of Sam Machkovech’s “Split|Screen.” Enjoy!

Cheers,

 

Recommended Videos

The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission.Ā Learn more about our Affiliate Policy