Nintendo Wii is not the target for Epic’s middleware or graphics engines, according to company Vice President Mark Rein.

In a recent interview, the Epic official said the big bucks were with the beefy consoles in this department.

“I think the problem is that it’s not in our wheelhouse. I mean, what we’re doing is the really high-end, next-generation visuals. We’re pushing these [Xbox 360 and PlayStation 3] machines pretty hard,” he said.

Rein said placing similar focus on the Wii would not yield results without investing heavy time and resources, and working closely with Nintendo on a direct basis.

“I don’t think there’s a lot of money on making engines for the Wii … because the big software dollars right now are being earned on Xbox 360 and they’re going to be earned on PlayStation 3, and I think unless you’re going to sell your engine to Nintendo, you’re going for scraps on that platform.”

Epic’s latest Unreal 3 engine is to be featured in a number of A-list PC, 360 and PS3 titles, not the least important of which are Unreal Tournament 3 and Mass Effect.


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