This week on Zero Punctuation, Yahtzee reviews Hades.
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Ah, ancient mythology, the wonderful gift from our ancestors that ensures pretentious writers will never be shy of a free idea bucket. Hey, is there any reason we can’t make up more mythology? Like if I wanted to invent Maurice the god of consumer electronics, or Rumblecrag the god of small utensils that get jammed in the kitchen drawer, can I do that, or do I have to paint them on a vase and wait a thousand years for it to count? Video games have always gotten a lot of mileage out of mythology, but it’s disappointing how it only ever seems to fall back on either Greek or Norse. I already know way too much about Greek and Norse mythology, why don’t you ever make games about Zoroastrianism? I don’t know anything about Zarathustra. I know that he spake once. Hades is a “new” game fresh off the fiery grill of early access, and as the title suggests, is themed around Greek mythology boo. But it’s by Supergiant Games, yay, so I guess I can forgive it. Supergiant Games have a very distinct style. You know you’re playing a Supergiant Game if it’s got colourful handpainted graphics, isometric gameplay, very strong writing focussed on worldbuilding and characters, and all the voice acting sounds like it’s coming from very sexy people.