Halo Infinite, developed by 343 Industries and published by Xbox Game Studios, is a spiritual gameplay reboot for the franchise following the much maligned Halo 5: Guardians. The story continues on directly from the events of the previous games, including Halo Wars 2, so while 343 may say the game is a good starting point for fans and newcomers alike, it’s really not. You should watch the plot summaries of the story so far before starting your journey in Infinite.
Most of the fun I had with Infinite came from exploring its world, getting into battles, and taking down Banished bases. The combat in Infinite is the best the series has ever been. Emergent gameplay moments take center stage in the overworld as you’re able to tackle objectives in any way you please using a variety of equipment on offer. The grapple hook especially allows for all sorts of experimentation and great moments like running out of ammo, using the hook to pull the nearest weapon to you, and continuing the fight.
Although I have a lot of criticisms of this game, I did in fact enjoy my time with Halo Infinite overall. It’s a good game and a good foundation, both in mechanics and story. But it lacks variety and feels less like a complete work and more like the start of something that could potentially end up being great through future content. It’s an issue that seems to be plaguing a lot of my favorite franchises lately.
The Halo Infinite campaign is available now on Xbox One, Xbox Series X|S, and Steam for $59.99 and is also part of Xbox Game Pass.
Watch our full Review in 3 Minutes for the Halo Infinite campaign.