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How Bungie Broke ODST‘s Mold

This article is over 15 years old and may contain outdated information

In a video documentary released by Bungie in advance of next week’s launch of Halo 3: ODST, the development team talks about how they went from creating expansion DLC to a full-fledged game.

“There was this great idea that we could get a two-to-three-hour mini campaign,” says Halo 3: ODST Production Lead Curtis Creamer – only that wasn’t what ended up happening. However, with the only guidance effectively being “here’s an engine, here’s a story, you got a year, go,” the project steadily became more ambitious as the ODST tried to “break the mold” of what was expected from a Halo game.

I love developer videos like this, to be honest. Yes, when you get down to it, they are a form of marketing and hype generation, but it’s always so interesting to get a look at the production of a title – especially a big-budget one like ODST. It’s fascinating to see what the developers were thinking, how they came up with the concepts, and what ended up being left on the proverbial cutting room floor.

If this is the sort of thing you’re into, too, the 8:30-long video is actually a really interesting watch. Plus, there’s more Nathan Fillion, and I believe the records show that Nathan Fillion is an extremely sexy man.

Maybe Bungie won’t need the Reach beta to sell this game after all.

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