When Ace Combat 7: Skies Unknown was announced in 2015, something inside me unclenched. Iām not a flight simulator or dog fighting fanatic by any stretch. Thereās just something about tumbling through the air, making slow arcs through the sky as I try to get a bead on other planes darting in and out of sight, that makes my brain feel like Iām doing something wrong. If I were in the Death Star trench, Iād be the guy shouting, āYeah cool about the targeting system, Red Leader, but is there something else Iām supposed to be doing? Iām pretty sure Iām forgetting something ā¦ā Boom. Explosion. Ice Man, Maverick, and Goose would not invite me to volleyball practice. But the Ace Combat series has always felt like a fundamental part of video games to me. Its technical prowess, arcade immediacy, and commitment to storytelling seemed like a stabilizing force in a big budget gaming landscape whose range of subjects and settings continues to contract year after year.
The first numbered entry in 12 years, Ace Combat 7 feels deeply modern but also perfectly of a piece with its PlayStation and PlayStation 2-era predecessors. Did I still feel like I was doing something the wrong way as I piloted my F-16C into a shockingly realistic stormhead over rough seas? Big time. But I was also able to immediately settle back into the gameās smooth controls. Even the PlayStation VR-exclusive missions felt natural if nausea-inducing for a casual VR fan like myself. The melodramatic staging also made me feel right at home. In Ace Combat 7 you play as a crack pilot wrongly accused of murder in the middle of a desperate war between fictional military superpowers. Thatās just the beginning of the game. This is, Iām happy to say, the title that felt missing from video games.
āTo create a new numbered Ace Combat title, it would be necessary to have elements of innovation beyond the last title, and those elements must also deliver higher satisfaction levels over previous titles in the series,ā producer Kazutoki Kono told me via email. While he didnāt create the series, Konoās been the guiding hand behind Ace Combat since he worked as a graphics artist on Ace Combat 2 for PS1. If anyone is the human face of the seriesā consistent presence, itās him. I asked Kono why the series was finally coming back after years of botched free-to-play experiments and spin-offs trying to turn the brand into something else. Whatās actually changed between now and Ace Combat 6 to warrant the implicit declaration in a numbered sequel?
āThe philosophy behind the presentation of flight in Ace Combat games has always been to āsimulateā the real fight experience through simple and intuitive controls,ā he said. āThis philosophy cannot be changed drastically, so where we could make significant changes and deliver innovation was in the āfield of battle;ā that means āinnovating the sky.ā The sky in past Ace Combat titles compared to the sky in Ace Combat 7 is vastly different. Because of how alive the sky is in Ace Combat 7, it could be said that Ace Combat 7 has raised the bar to a higher level in the series.ā
The skies in the game are beautiful. I always liked Ace Combat because the games feel like being part of the future. Flying around a 3D sky in Ace Combat 2 felt impossibly advanced 22 years ago, and rushing through those big skies in Ace Combat 7 gives me that same look-what-we-can-do feeling while still delivering the familiar feel of shooting down ships. Advanced as the technology rendering Ace Combat 7ās world is, though, the game also feels a little old-fashioned because of its subject matter. Even if I want Ace Combat around, I have to acknowledge that the 1980s pop fixation on military aircraft is long dead. I asked Kono why he still wants to make games about fighter jets in a world thatās moved on from stories about them.
āEveryone might have the basic desire āfly around the sky;ā on top of that, I also like mechanical objects,ā he told me. āGame genre trends and pop culture elements come and go approximately every 20 years, so I expect that mech/machine related games might come back in style again this year. Iām sure Ace Combat has inspired some players to become a pilot or a game creator. The game itself wonāt force a specific thought upon someone but we hope the game does inspire players. If each player is touched by Ace Combat in some way and delivers some positive influence upon their lives, that would be a great honor to us.ā
“If each player is touched by Ace Combat in some way and delivers some positive influence upon their lives, that would be a great honor to us.”
Part of Ace Combatās allure has always been its unusual emphasis on storytelling. If youāve never played one of these games, discovering that the series is the narrative equivalent of Final Fantasy with planes instead of giant swords can be jarring. When Ace Combat 7 was announced in 2015, I was convinced that Bandai Namco would pivot to a more commercially modern format with less story and more focus on multiplayer and personalization/social features to maximize shareability and microtransaction revenue. My cynicism was unwarranted. Ace Combat 7ās still all high drama and bombastic dialogue between shootouts.
āThe flight system is just a vehicle to deliver excitement and visually simulate a realistic flight experience,ā said Kono. āAdditionally, other elements like mission environments or special features of a mission can evolve, but those alone are not enough to touch playersā hearts. We can always choose to create a simpler game, but the Ace series has always sought to deliver a visceral feeling of being an ace pilot or hero. If the in-game world, characters, or situations donāt convey those terms, then we havenāt presented a way for players to feel like an ace pilot or hero. Thus, we really think that a great story is important, and we know longtime fans of the series are longing for a deep story.ā
The only thing that truly disappointed me playing Ace Combat 7 was that while the game is gorgeous and technically accomplished, itās not exactly what youād call stylish. No one expects a semi-realistic, semi-sci-fi military drama action game to feel like a Banksy retrospective, but given Konoās history I expected Ace Combat to have a slick artistic edge. Back before he was producing the Ace Combat series, Kono was the art director on 1998ās R4: Ridge Racer Type 4 and 2001ās Ace Combat 4, two of the most aesthetically silken games to come out of an unusually rich artistic period at Namco.
āI think the Ace Combat series might have taken over my art design and creative DNA,ā Kono said when I asked about that period of his career. āBut, having a distinct style can also be a restriction, like in cases where people say, āAce Combat should be like this or like that,ā this can be both good and bad. Ridge Racer Type 4 and Ace Combat 4 were games I worked on during a time that was in the middle of a pop culture trend. The timing was perfect in that what I thought was cool was also what was cool for society. Also, I was young, and the scale of game development was not that big at that time, so I had more opportunity to present my art style in the dev process.ā
When I asked him if he missed working as an art director, focusing on just one aspect of game rather than overseeing the whole thing, Kono said he couldnāt imagine going back to something so confining. āI became a game director because I was not satisfied with only being an art director. Then, on the next project, I became a game producer and brand director because I was not satisfied with just being a director. I do feel nostalgia towards my old positions, but at the same time, I know I cannot go back to those jobs either, LOL.ā
Even if I long to play something as urbane as Ridge Racer Type 4, and even I canāt shake the feeling that Iām just no good at Ace Combat, Iām glad Konoās still hard at work and recommitted to this seriesā vision. Video games wouldnāt feel right to me if Ace Combat werenāt around.I ended our conversation with the same question I always do: What is the perfect cocktail to drink while playing Ace Combat 7?
āPlease donāt pilot aircraft under the influence of any alcohol or drugs, LOL,ā said Kono.
Published: Feb 27, 2019 06:12 pm