Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

LEGO Universe Development Was Plagued By Penis Prevention Problems

This article is over 9 years old and may contain outdated information
LEGO Universe News Header

Moderation team made to look at every creation to confirm their cleanliness.

Do you remember LEGO Universe? The short-lived massively multiplayer online game based on everybody’s favorite building block barely got a chance, lasting just over a year in open release before shutting down in January of 2012. New tweets from a developer who worked on the project have provided some insight into one factor which may have contributed to its quick closure: the cost of keeping player prepared penises out of the world.

According to Megan Fox, who served as a senior programmer on LEGO Universe (first at co-developer NetDevil and later with LEGO Group itself), the development team was tasked with making “dong detection software” to prevent players from doing the first thing many do when faced with an user-generated content opportunity. Fox called the effort, “utterly impossible on any scale.

“Players would hide the dongs where the filtering couldn’t see, or make them only visible from one angle / make multi-part penis sculptures. They actually had a huge moderation team that got a bunch of screenshots of every model, every property. YOU could build whatever you wanted, but strangers could never see your builds until we’d had the team do a penis sweep on it,” Fox continued, noting that the expense of keeping the game squeaky clean was a major concern.

“It was all automated, but the human moderators were [if I recall correctly] the single biggest cost center for LEGO Universe‘s operational costs.”

So, if preventing the very existence of wangs is a futile, cost-prohibitive endeavor, why bother trying to stop them at all? Fox points to LEGO’s reputation among consumers:

“LEGO’s brand is utterly trusted by parents. We had to uphold that trust. Which meant zero tolerance.”

The comments come at a time when it appears that LEGO may take another crack at the MMO market. Advertisements for an as-yet unannounced game, titled LEGO Worlds, have started to appear in the instructions included with new building sets (notably, the “City Square” set released late last month). According to the ad, the game is in development with long-time LEGO partner Traveller’s Tales.

Sources: Twitter, Eurobricks

Recommended Videos

The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy