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Let Your Inner RPG Demon Feast on Kingdoms of Amalur: Reckoning Gameplay Demo

This article is over 13 years old and may contain outdated information
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38 Studios has uploaded the 45 minute gameplay demo of Kingdoms of Amalur: Reckoning exclusively shown at PAX East to YouTube.

One of the highlights of my PAX East 2011 experience was finally getting a chance to see Kingdoms of Amalur: Reckoning in action. The 38 Studios RPG had been hyped for a long time with big name contributors such as Todd McFarlane, R.A. Salvatore, and Elder Scrolls designer Ken Rolston, with the backing of financier and hardcore RPG-fan Curt Schilling. My impression of the demo was decidedly positive, but now you have a chance to watch and judge for yourself.

38 Studios taped the entire PAX East demo, the first time the game was shown off in public, and have made the entire thing available on YouTube in 5 parts. It goes over every basic aspect of Reckoning, from the action-based combat system, to the loot, to the open-ended “Destiny” class system, to the amazing doors.

The most impressive part about Reckoning is its depth in multiple areas. If you like to explore, walking down that forest path you found will probably lead to a unique encounter. If you love loot, it’s got tons of it in Diablo style. If you just want to whack a bunch of skeletons into the ground, the combat system should be satisfying too.

Granted, this is all based off of a controlled demo, but Reckoning definitely has potential if everything comes together in the end. Take a look below and see what you think. There’s also a highlights video at the bottom here if you don’t have 45 minutes to spare. Kingdoms of Amalur: Reckoning is scheduled to come to the Xbox 360, PS3, and PC in 2012.

Part 1:

Part 2:

Part 3:

Part 4:

Part 5:

Highlights:

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