Bioware says it has learned a lot from Dragon Age: Inquisition‘s lackluster side quests.
Lackluster side quests in RPGs have always been a problem. Often included simply as “padding,” to the main story, most of the time they are boring, tedious fetch quests. Bioware has acknowledged that Dragon Age: Inquisition suffered from this problem, and is determined to not make the same mistake with Mass Effect: Andromeda.
“We are approaching the completionist aspect very differently, because we’ve done and learned a lot from Inquisition,” Andromeda‘s producer Fabrice Condominas told PC Gamer. “But we’ve also observed what other games have been doing, like The Witcher.”
The Witcher 3 was particularly praised for having awesome sidequests – some of which were actually more entertaining than the main story quest – and the fact that almost none of them felt like they existed purely as padding.
Condominas added that bigger isn’t always better – sidequests must simply be “meaningful” in order to be impactful.
Either way it looks like Andromeda is going to be bigger and better than any prior Mass Effect game.
Source: PC Gamer