This week on Zero Punctuation, Yahtzee reviews Oddworld: Soulstorm.
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Back in the wild romantic days of the PlayStation 1, when pixels were large and masculine and memory cards were to their modern equivalents what a pedal powered double decker bus is to a motor scooter, there began the Oddworld series. Wherein some visionary genius sat bolt upright in bed and said “What if there was a world that’s like primitive Earth, but, get this, everyone looks weird. And has eyes the size of Jammie Wagon Wheels. For some reason I feel like this is a creative well that will never run dry.” Very much the James Cameron’s Avatar of its time, in several respects, because it initially announced it was going to be a five-game epic but never quite successfully fired the outboard motor on that one, merely sputtering along for a few games before disappearing over the horizon of indifference. But back then we didn’t have the experience we have now with the many failed attempts at cinematic universes, from which we learned that pledging a multi-sequel epic before the first instalment is even out is like getting a positive pregnancy test and proceeding to book a church for your child’s future wedding. You’re just tempting fate to ensure your child is born with no genitals or really weirdly into Sonic the Hedgehog.