This week on Zero Punctuation, Yahtzee reviews Returnal.
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When you think about it, aren’t we all trapped in cycles of one kind or another? Cycles of work and sleep, hopefully not at the same time. Cycles of eating creme eggs and shitting them out to make room for more creme eggs. Perhaps there lies a universal truth in the premise of this week’s subject, Returnal, in which the protagonist is trapped in an existentially horrifying cycle of death and resurrection in pursuit of an answer to the overhanging question: is it worth buying a fucking PS5 yet? And the related question, is it finally time to have an interaction with an eBay scalper that doesn’t end with you picking bits of broken teeth out of the treads of your shoes? Well let’s not go nuts. Returnal is, in the simplest possible terms, a roguelite, a game with procedurally generated maps that you have to start from scratch every time you die. Only this is a roguelite with triple-A graphics and financial backing, and as tends to be the case when triple-A gets its cakey fingers into something that indie and retro circles have been playing with since Peter Molyneux still had all his own hair, they’re acting like they fucking invented the concept, why else would they name the game after it.