The Rise of the Triad 1.2 update makes significant changes to the game and opens up old-school modding with the Ludicrous Development Kit.
I played the Rise of the Triad remake and liked it well enough, but I was baffled by the absence of a quicksave option. Joke about weak skill and casuals if you will, but in my estimation, any game that has lengthy, unavoidable first-person platforming segments over bubbling lava pits needs some kind of save-anywhere option; and since the original game offered quicksaves, it was mystifying that the otherwise-faithful remake did not.
That’s no longer a concern, however, as the Rise of the Triad 1.2 patch, which went live today, adds quicksaves to the menu. That should go a long way toward making the game more palatable for players who like shooting things and hate jumping on them.
Also big: The addition of the Ludicrous Development Kit, which enables the creation of custom maps and mods with more than 16,000 assets, including the complete asset set from the original Rise of the Triad. You also no longer need to log in to play online; the multiplayer master servers are now available in offline mode, so you only need to connect with your user name and password if you want to sync your offline saves, get your scores on the leaderboards or chat with other players through the in-game chat rooms. Numerous bugs have also been fixed, and hopefully no new ones have been introduced.
It’s a big update, roughly 1GB in size, but it sounds like it’ll be worth the effort. Quicksaves!
Source: Interceptor Entertainment