Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Escapist logo header image

Ryse Microtransactions are “Nothing Sinister,” Microsoft Promises

This article is over 11 years old and may contain outdated information
Ryse screen

Microsoft says microtransactions in Ryse are strictly about convenience and entirely optional.

It came to light yesterday that Ryse, Crytek’s $59.99 triple-A launch title for the Xbox One, will support microtransactions, allowing players to purchase booster packs with “random sets of loot” instead of earning them in-game. You can imagine how well that went over, especially since the items in question would appear to give people willing to pay for them an edge over others in multiplayer action.

But Microsoft says that’s not the case at all. Booster packs come in different tiers that are tied to a player’s experience level, meaning that high-level packs won’t actually be available until you’ve advanced far enough into the game. “We specifically do that so you cannot pay to win,” Microsoft producer Justin Robey told Eurogamer. “Microtransactions are merely there as a convenience thing for people. It’s completely optional and is not required in any way, shape or form for gameplay. All content is accessible without using it.”

Robey said the microtransactions are there primarily for die-hard collectors who will most likely progress to more advanced tiers before earning all the items at their current level, and noted the actual benefit of buying them in advance is “really slim.” The system is also intended to be as “hidden and non-blatant as possible”; he compared Ryse microtransactions to those in Mass Effect 3 and FIFA and said the goal was to come up with something similarly “unobtrusive.”

“I really want people to understand, it’s optional and it’s just convenience,” he said. “That’s it. There’s nothing sinister, we promise.”

Ryse: Son of Rome comes out in November, exclusively for the Xbox One.

Source: Eurogamer

Recommended Videos

The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy