Image Credit: Bethesda
Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Shadowy Platforming Comes to Wii in A Shadow’s Tale

This article is over 14 years old and may contain outdated information

Shadows are the in thing these days, and Hudson Soft is following along with the trend with its new platformer for the Wii.

Hudson Soft announced a new platformer for the Wii this week called A Shadow’s Tale. True to the name, players take on the role of a shadow, and in a twist can only run and jump along shadows projected by the environment.

The game’s first trailer unfortunately doesn’t show any gameplay, but it does give me a bit of an Ico feel, which must mean that A Shadow’s Tale will be as good as Ico or better. I’m kidding, and only so hopeful because I can’t wait a single moment longer for Team Ico’s upcoming The Last Guardian, but the game looks interesting nonetheless and could be worth a look.

As the trailer shows, an imprisoned boy has his shadow severed by some kind of ancient Cylon and must traverse a tower in this shadow form. According to Hudson, the boy will disappear if engulfed by either too much shadow or too much light as he attempts to collect key items. The angles and positioning of light sources, and how they change, appear to be key factors in the layout of each level. Similar to Ico the boy will have to contend with shadowy foes and solve puzzles. The following screenshot gives a better idea of how the game will look and play.

image

The main character’s winged helper sylph called a “Spangle” is important to the puzzle solving and seeks to make A Shadow’s Tale more than Super Mario Bros. in the dark. The Spangle can manipulate physical items, like levers and cranks, which should extend bridges and such to help the boy continue on his journey.

A Shadow’s Tale could be just a simple platformer, but the visual style and puzzle elements are appealing to me. Along with Shadow Physics, it looks like shadows are becoming a popular trend in game design.

Recommended Videos

The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission.Ā Learn more about our Affiliate Policy
Author