Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

StarCraft 2: Legacy of the Void Needs More Work, Blizzard Says

This article is over 10 years old and may contain outdated information
Legacy of the Void Protoss Zeratul

StarCraft 2‘s Protoss expansion isn’t out yet because its units don’t feel like the Protoss.

Speaking personally, I’ve never been one to wait patiently for a hotly anticipated game. Whether it turns out to be a critical success or underwhelming flop, I just want the thing in my hands so I can play and judge for myself. That being said, sometimes games need the extra development time because of bugs, unexpected setbacks, or even internal strife.

So exactly what reason does Blizzard have for keeping StarCraft 2: Legacy of the Void from us? It already took 12 years to get the first StarCraft sequel out the door, and Heart of the Swarm suffered its own delays. Why can’t Blizzard just get us our expansion about technologically advanced Protoss? According to game director Dustin Browder, it’s simply because the Protoss don’t feel like Protoss yet.

“The missions are coming along,” Browder said at BlizzCon 2013. “I’m pretty happy with the story, but the missions need some more work and the campaign mechanics — like how you progress as the Protoss — needs some more work before we are ready to show anything.”

When pressed, Browder added that “it didn’t feel like you were playing the Protoss. You want to have that feeling like ‘We’re the Protoss. We’re these bad-ass space Samurai. We’re going to lay down our lives for the greater good … oh, and by the way, we could glass you planet if you mess with us.'”

The issue is complex because, from a developers perspective, Protoss shouldn’t be powerful in the same way Terrans or Zerg are. Unlike Heart of the Swarm, where Kerrigan could fight armies by herself, Protoss strength is based in advanced technology, not the strength of individual units. “That felt great for the goddess queen of the Zerg. But that’s not what I want the Protoss to feel like,” Browder said. “There’s no one Protoss warrior who should be out there destroying whole armies by himself. Maybe Zeratul, but he’d have to be sneaky about it.

“We want to get that feeling of ‘We’re the Protoss and we have technology that you haven’t even dreamed of’ … We want to get that sense of power without the focus on a single character. So we’re still working on that.”

Source: WarCry

image

Recommended Videos

The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission.Ā Learn more about our Affiliate Policy