This week on Zero Punctuation, Yahtzee reviews Subnautica: Below Zero.

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Are survival crafting games overdone? I would say, no. They used to be overdone, now they’re that smear of smoking fat on the floor of the oven that you keep telling yourself you’ll clean before the next time you use it and makes all your tater tots taste like charcoal. How many more times must we combine bit of wood with plant fibre to craft two storey mock tudor retirement cottage with kitchen island and baby grand. Why do they always assume I want to build a fucking house? I’m only here for the thrill of exploration and discovery, it’s like wanting to build a house in Disneyland. I climb a mountain and gaze upon the savage landscape below me, simultaneously inviting and foreboding in its cruel majesty, my first thought is not “Well there’s a good spot for the breakfast nook.” Still, amid even the blandest and most tedious hedgerow might be found the occasional discarded porn mag, and one of the few survival crafters I unmixedly love is Subnautica. Why? Because it was full of danger and spectacular underwater scenery that made it thrilling to explore, it had a story with a beginning, middle and end and a progression path that felt like we were constantly expanding and improving our ability to explore.


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