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Tag: issue_38

issue_38
StateCraft: Update

Griefing is Good: Freedom of Choice and the Politics of Gameplay

If you ask me, there are two kinds of players in the videogames of life: There are passengers, and there are drivers. The ...
By Mark Wallace Legacy AuthorMarch 28, 2006
StateCraft: Update

A Huge Disconnect

Game politicians discovered the gaming industry in 2005. A small bit of forgotten code buried deep in the bowels of Grand Theft Auto: ...
By Shannon Drake Legacy AuthorMarch 28, 2006
StateCraft: Update

Local Goldmines

The Americans dominate the videogame industry, and last year, I looked at how this spread their moral values around the world. This year, ...
By Dana Massey Legacy AuthorMarch 28, 2006
StateCraft: Update

Won’t Someone Think of the Children?

Sex in videogames: Is it corrupting our youth? Politicians and parents across the country have certainly voiced their resounding “Yes.” After all, what’s ...
By Bonnie Ruberg Legacy AuthorMarch 28, 2006
StateCraft: Update

Gaming at the Margins, Part 2

This article is the second in a four part series, beginning with Gaming at the Margins. The Cultural Crossroad The SituationI don’t know ...
By Warren Spector Legacy AuthorMarch 28, 2006
Editor's Note

StateCraft: Update

Many of us have just returned from the Game Developers Conference in San Jose, California. Along those lines, we’ve discussed several aspects of ...
By Julianne Capps Legacy AuthorMarch 28, 2006
Letters to the Editor

StateCraft: Update

(Editor’s note: In response to a letter to the editor last week, The Escapist contributor Tom Rhodes responds.) Dear Karl, When I first ...
By The Escapist Staff Legacy AuthorMarch 28, 2006
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