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Tag: jason rohrer

jason rohrer
GDC 2009

GDC 2009: Single vs Multiplayer Game Design

One of my favorite talks at the Indie Games Summit – at least through Tuesday – was Jason Rohrer laying down the line. ...
By Emily Balistrieri Legacy AuthorMarch 26, 2009
The Needles

Can Art Be Games?

Petri Purho’s Nordic Game Jam 2009 experiment Four Minutes and 33 Seconds of Uniqueness has elicited some interesting and rather strong reactions among ...
By Andy Chalk Legacy AuthorFebruary 10, 2009
Monsters and Mistletoe

The Game of Giving

Videogames can explore a wide range of emotions. Fear and aggression are the usual experiences, but moments of regret, concern and even sadness ...
By L.B. Jeffries Legacy AuthorDecember 2, 2008
Game Design Sketchbook

Game Design Sketchbook: Crude Oil

The Big Issue of this years’ US presidential election: the Arctic National Wildlife Refuge – to drill, or not to drill? Everyone who ...
By Jason Rohrer Legacy AuthorSeptember 5, 2008
Game Design Sketchbook

Game Design Sketchbook: Testing the Limits of Single-Player

Go is often cited as a touchstone for profoundly deep gameplay that emerges from a shockingly simple set of basic game mechanics. You ...
By Jason Rohrer Legacy AuthorAugust 8, 2008
Going it Alone

Indie or Die

The epiphany hit me a few months ago when my girlfriend and I visited her cousins’ Long Island home. Their 14-year-old son and ...
By Jared Newman Legacy AuthorAugust 5, 2008
Editor's Choice

Stars and Squares

Whatever you do, don’t click. That’s the mistake most players make upon first loading up The Marriage, the first widely released artgame by ...
By Anthony Burch Legacy AuthorJuly 15, 2008
Game Design Sketchbook

Game Design Sketchbook: Regret

The journalist would be watching me work and live for a week, and he wanted to see my game design process from start ...
By Jason Rohrer Legacy AuthorJuly 11, 2008
Editor's Choice

The Art of Play

Like most people, I think my hobbies are pretty awesome. I also think it’s pretty awesome when authority figures agree with me, which ...
By Michael Crawford Legacy AuthorJune 24, 2008
Editor's Choice

The Game Design of Art

“Anything can be art. Even a can of Campbell’s soup.” So admitted Roger Ebert, world-famous movie reviewer and notorious videogame detractor, back in ...
By Jason Rohrer Legacy AuthorJune 24, 2008
Game Design Sketchbook

Game Design Sketchbook: Immortality

“If you had an immortality pill right there in front of you, would you take it?” My spouse paused before answering. She had ...
By Jason Rohrer Legacy AuthorJune 13, 2008
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