Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Escapist logo header image

The Age of Steam

This article is over 15 years old and may contain outdated information
image

Edge Online has an interesting feature up about Valve’s Steam service – how an experiment by a small PC game development house turned into the massive digital distribution service it is today.

At a whopping 6 pages, the article is a fairly long read, but it’s also pretty interesting. The history of Steam is a long one, and it’s fascinating to look at how the service grew along with Valve, turning a small PC developer into a publisher with server farms in Greenland, of all places.

It’s also a nifty look behind the scenes at Valve, shedding light on some of the thought processes behind the evolution of Steam and its myriad of services:

Digital distribution was inevitable,‭ ‬and Newell isn’t surprised that it was a developer rather than a publisher that provided the most successful platform:‭ “‬Take UI.‭ ‬That’s what games are.‭ ‬Figuring out how to expose a media library is not that different to the challenge an MMO has about helping people figure out which armour [sic] they should wear.‭”

For all the success stories on Steam – Darwinia and Audiosurf among others – and the great strides that the service has made in combating piracy and making games more easily updated after launch, the service isn’t perfect, and Newell & Co. know it. The digital distribution platform is becoming increasingly fragmented as others want a piece of the pie, and when it comes down to it, it’s understandable that many developers and publishers are wary about handing a competitor the keys to their games – and their customers.

If you’ve got the time and the patience, though “The Age of Steam” is a pretty fascinating read. A good way to kill 20-30 minutes on a dreary Monday morning, if nothing else.

(Edge Online)

Recommended Videos

The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission.Ā Learn more about our Affiliate Policy