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Torment: Tides of Numenera Burns Up Kickstarter – UPDATED

This article is over 11 years old and may contain outdated information

InXile’s Torment Kickstarter has rung up more than $500,000 in its first morning of existence.

There are few games that are more famous and less played than Planescape: Torment. It was an amazing experience and a sales disaster, and thus a sequel has never been more than a pleasant dream. But the advent of Kickstarter has changed the landscape, and with work on Wasteland 2 well underway, inXile Entertainment has launched its next big Kickstarter – Torment: Tides of Numenera.

It’s not a sequel, really, because it’s not set in the Planescape universe, but it “continues the thematic legacy” of the original with a story-driven, single-player experience set in a strange and ancient world where choice has consequences. That, of course, is the promise of the Kickstarter, and it’s a promise that people seem to like, because this thing is absolutely on fire. It launched this morning with a goal of $900,000 (the same as Wasteland 2) and is already way past the half-million mark at the time of writing and continuing to climb at a torrid pace.

As usual, there are plenty of digital and physical rewards for backers, and the Kickstarter itself is very thorough, as it should be, covering everything you could reasonably want to know about Torment at this stage. Brian Fargo’s “angry at the industry” thing continues to be fun, too, and I have no idea where he found this Metric Driven Games CEO, but the kid is a genius.

The Torment: Tides of Numenera Kickstarter runs until April 5, and is obviously going to make its goal; the way things are going, it might have hit it by the time you read this. Will it break Wasteland’s final tally of $2.93 million? I think it just might.

UPDATE: And just like that, it was over. In roughly six hours, the Torment: Tides of Numenera Kickstarter went from 0 to $900,000 and shows no sign of slowing. That Wasteland 2 mark is looking less and less secure with every passing hour. Bravo, inXile. Bravo indeed.

Stay tuned for stretch goals – I suspect there will be a few.

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