Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Escapist logo header image

Whole New Door

This article is over 17 years old and may contain outdated information

It is my day to write the Editor’s Note, the short, sweet and hopefully entertaining introduction to this week’s issue of The Escapist, “Whole New Door” discussing how a game makes it from the hands of the creators to you, the consumer. I sit at my PC, staring at the blinking cursor on a backdrop of white for about 20 minutes, decide that’s not helping and set off to explore the internet to hopefully get the creative juices flowing.

On my journeys, I discover the best t-shirt evar through an ad on … some site or other. I answer some emails, stare at others blankly. I answer some IMs, and again, stare at others blankly. I turn back to the internet to watch the most disturbing video of the week, sent to me by IM. My reaction was somewhat like Christopher Judge’s.

I go back to my blinking friend, and yes, stare blankly at it for a while. I know that once I type the Editor’s Note, all I will have to do is copy/paste it into our beloved/hated content management system, ask for a proof and it’s good to go. The above internet cruising, pondering and blank staring is about as complex as it gets here with content delivery in today’s wired age. Starting an article is often the hardest part. Once it’s done, toss it up on the net and it goes directly to the user’s brain. And stays there. Like the Orangina commercial. But less … furry.

Games? Not so much. They are still dealing with the multi-layered system of publisher to distributor to store shelf to user. Seems awfully complicated. Sure, some are jumping on the digital distribution bandwagon, but not all platforms have reached a point where this is feasible. And so, many games are relegated to navigating the treacherous waters of the Distribution Channel, with it’s naysayers, bottom-line keepers and shelf-space watchers. And this week, we illuminate a few of the pitfalls of getting to market and some of the ingenious moves made to bypass those.

Cheers,

Julianne Greer

Recommended Videos

The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission.Ā Learn more about our Affiliate Policy