The Rise of Invisible Stalker

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dot0rai:

Berenzen:

deth2munkies:

Commander - Unofficial format that has recently picked up steam with official endorsement. There is a small banlist, but deck construction is very restricted. You must have a 99 card deck with no more than one copy of any card except basic lands. In addition, you must have 1 Legendary Creature as your "Commander" and may only play cards that are the same colors as that Commander. Everyone starts at 40 life instead of 20 and you can only take up to 21 damage from an enemy Commander. The format is made to be played with more than 2 people and is ridiculously fun.

No mention that Commander's real name is Elder Dragon Highlander (EDH)? I am disappointed. But yeah, it's a hell of a lot of fun. I love my Hannah deck, I also have a Norin deck that I'm not allowed to play with my group anymore, it took about 4 games with it to get banned. I also have a Thraxamunder deck that they looked through and said they wouldn't play against it. During play testing I managed to get a chain of 30 turns in a row, plus I got an extra turn after every other person's turn.

I'm sorry but this really bothers me. Is your general one of the Elder Dragons (ex. creature Nicol Bolas)? Are the others used by everyone else in your playgroup? Unless both are true, then it's called Commander.

It was called EDH even after it people started using generals other than Elder Dragons. Wizards changed the name to Commander in order not to confuse people, because it no longer uses just Elder dragons. However, the official unoffical name is still Elder Dragon Highlander.

Berenzen:

dot0rai:

Berenzen:

No mention that Commander's real name is Elder Dragon Highlander (EDH)? I am disappointed. But yeah, it's a hell of a lot of fun. I love my Hannah deck, I also have a Norin deck that I'm not allowed to play with my group anymore, it took about 4 games with it to get banned. I also have a Thraxamunder deck that they looked through and said they wouldn't play against it. During play testing I managed to get a chain of 30 turns in a row, plus I got an extra turn after every other person's turn.

I'm sorry but this really bothers me. Is your general one of the Elder Dragons (ex. creature Nicol Bolas)? Are the others used by everyone else in your playgroup? Unless both are true, then it's called Commander.

It was called EDH even after it people started using generals other than Elder Dragons. Wizards changed the name to Commander in order not to confuse people, because it no longer uses just Elder dragons. However, the official unoffical name is still Elder Dragon Highlander.

I am aware of this, it's just something that annoys me. The format started out as something for judges to play after events, with the twist that all the cards' color identity matching a specific legendary. Heck, I'd call it EDH if Chromium was any good. It just really bothers me the devotion to calling the format a name that doesn't hold any meaning to it now.

Encaen:

On that topic, what do you think about Bloodline Keeper in a BW tokens build? I'm on the fence, since he's double black to cast, but it's so good once it hits the board. Once I get my Isolated Chapels back, it should be a bit better, but I'm running something like 12 Plains, 9 Swamps, and 3 Vault of the Archangel at the moment, and it's still really hard to land a Keeper.

There was another build by a guy that had something similar to that.

http://magic.tcgplayer.com/db/deck.asp?deck_id=974539

I agree that he's a pretty decent "1 of" since he creates tokens and buffs Sorin's tokens, but I wouldn't put more than that, if you just wanted a token producing machine, I'd recommend the Thraben Doomsayer. He's double white at 3, which might be a little easier to get than double black at 4, and he makes a pretty BA lord if you are getting pummeled bad enough to need it. That being said, it'll be easier with the chapels, but if you are going to have the bloodline, maybe stock up, or go with a more even split with your swamps to plains ratio. I don't know what else is in your deck, but if nothing you have requires double white, then it doesn't matter if you have 1 W and 6B, you're still good for whatever white spells you need to cast.

How much play testing have you had a chance to do? I can't imagine you getting screwed every time? Oh... and how many bloodlines are running?

Edit:

Actually... the bloodline pumps out 2/2 that fly even before getting buffed... so yeah... Bloodline keeper > doomslayer.

Draconalis:

Encaen:

On that topic, what do you think about Bloodline Keeper in a BW tokens build? I'm on the fence, since he's double black to cast, but it's so good once it hits the board. Once I get my Isolated Chapels back, it should be a bit better, but I'm running something like 12 Plains, 9 Swamps, and 3 Vault of the Archangel at the moment, and it's still really hard to land a Keeper.

There was another build by a guy that had something similar to that.

http://magic.tcgplayer.com/db/deck.asp?deck_id=974539

I agree that he's a pretty decent "1 of" since he creates tokens and buffs Sorin's tokens, but I wouldn't put more than that, if you just wanted a token producing machine, I'd recommend the Thraben Doomsayer. He's double white at 3, which might be a little easier to get than double black at 4, and he makes a pretty BA lord if you are getting pummeled bad enough to need it. That being said, it'll be easier with the chapels, but if you are going to have the bloodline, maybe stock up, or go with a more even split with your swamps to plains ratio. I don't know what else is in your deck, but if nothing you have requires double white, then it doesn't matter if you have 1 W and 6B, you're still good for whatever white spells you need to cast.

How much play testing have you had a chance to do? I can't imagine you getting screwed every time? Oh... and how many bloodlines are running?

Edit:

Actually... the bloodline pumps out 2/2 that fly even before getting buffed... so yeah... Bloodline keeper > doomslayer.

Thanks! I've seen that deck, but not since I started assembling my own. I can't believe I forgot to include Evolving Wilds. That should make the double black a bit easier, especially once I throw in Isolated Chapels. I was originally running 4 Keepers, which is almost certainly too much, but I've gone down to 2 recently, which seems better. I only run one Thraben Doomsayer, which seems okay to me. With Fateful Hour, it's kind of a 'just in case' card. Maybe I'll swap him out for my 25th land, though. Other than Increasing Devotion, that's my only double white card, if I recall correctly.

I also run 4 Tragic Slips and 2 Oblivion Rings for removal. I find that with as many tokens as I can generate, getting Morbid active is never a problem, so Tragic Slip becomes B - Kill Anything, which is amazing.

As to playtesting, I've only put in a dozen or so games with it so far, but it's showing around 70% wins so far. I'll have to see how these changes work out.

Encaen:

Thanks! I've seen that deck, but not since I started assembling my own. I can't believe I forgot to include Evolving Wilds. That should make the double black a bit easier, especially once I throw in Isolated Chapels. I was originally running 4 Keepers, which is almost certainly too much, but I've gone down to 2 recently, which seems better. I only run one Thraben Doomsayer, which seems okay to me. With Fateful Hour, it's kind of a 'just in case' card. Maybe I'll swap him out for my 25th land, though. Other than Increasing Devotion, that's my only double white card, if I recall correctly.

I also run 4 Tragic Slips and 2 Oblivion Rings for removal. I find that with as many tokens as I can generate, getting Morbid active is never a problem, so Tragic Slip becomes B - Kill Anything, which is amazing.

As to playtesting, I've only put in a dozen or so games with it so far, but it's showing around 70% wins so far. I'll have to see how these changes work out.

Yeah. the winds will definitely get you that land if you need it. I actually wouldn't go to 25 lands because of them alone. You don't want to be draw more and more land when you are in need of creatures.

I think 2 keepers might be the right point, and I agree that tragic slips are amazing and easy to get online for that massive -13/-13. The more I think about it, the more I think the Doomsayer has less and less of a home in the B/W tokens. He might be decent in G/W humans though... I have a play set that I'm toying with in order see what I can do with it, but I haven't been able to play much magic the past couple of weeks.

Oh, and have you considered a Tribute to Hunger or two at least side bar? I find that sac effects are perfect for getting around hexproof, indestructible and regenerate... Also Thrun, the undying. I would normally say Geth's verdict since it's CMC 2, but it does come as double black. The benefit of Tribute at CMC 3 is, of course, the life gain. If you're emulating the above deck at all, I'd say pull the go for the throats for Tributes, but that's me.

We should try playing using MWS sometime.

Anyone interested in Magic is probably interested in the Pro Tour, it's going on in Hawaii right now and there's a livestream that will cover the whole thing:

Livestream: http://www.livestream.com/magicprotour

Site: http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/eventcoverage/ptdka12/welcome

Enjoy!

6_Qubed:
Sadly not article-related, but a question I have nonetheless; I'm currently building a casual deck built around Undead Alchemist and Lich Lord of Unx. Aside from "zombies", "the obvious milling cards", and "counterspells 'cause you're playing blue", are there any cards you can suggest that might prove interesting? Thanks in advance.

Sorry for the late reply here, but in case you're still looking for interesting inclusions for a UB Zombie-mill style of deck, depending on how many creatures you run Call to the Kindred might be something worth considering. If you're running at least 12-14 creatures, it seems pretty solid as it should connect most turns.

I'm also a big fan of Curiosity, which relies on you connecting with the opponent, but, then, so does Undead Alchemist to some extent. Assuming you have ways to get damage through like Artful Dodge that might be worth including.

Also, Blue Sun's Zenith is an hilarious way to finish off an opponent with a Mill deck, or just draw into the cards you need to win.

Encaen:

6_Qubed:
Sadly not article-related, but a question I have nonetheless; I'm currently building a casual deck built around Undead Alchemist and Lich Lord of Unx. Aside from "zombies", "the obvious milling cards", and "counterspells 'cause you're playing blue", are there any cards you can suggest that might prove interesting? Thanks in advance.

Sorry for the late reply here, but in case you're still looking for interesting inclusions for a UB Zombie-mill style of deck, depending on how many creatures you run Call to the Kindred might be something worth considering. If you're running at least 12-14 creatures, it seems pretty solid as it should connect most turns.

I'm also a big fan of Curiosity, which relies on you connecting with the opponent, but, then, so does Undead Alchemist to some extent. Assuming you have ways to get damage through like Artful Dodge that might be worth including.

Also, Blue Sun's Zenith is an hilarious way to finish off an opponent with a Mill deck, or just draw into the cards you need to win.

It's interesting that you mention Curiosity. I was actually thinking of pairing it with Vedalken Ghoul. I like the choice this would present; Either I get cards, or they get smacked. Even considering the obvious 2-for-1, that's still two life lost per card, which fits in line with The Philosophy of Fire.

In addition, I actually was considering Blue Sun's Zenith, simply because it's the one zenith spell I have enough copies of to play, but I hadn't considered using it as a finishing blow. Perhaps if the life-loss strategy falls through? Call, as well, is something I had not considered. It actually seems like a good idea; even the few control decks I make tend to be pretty creature-heavy, and Call seems like a cheaper, albeit conditional, alternative to Rooftop Storm. Either way, free zombies! :D

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