Video games as art. Pages PREV 1 2 3 NEXT | |
Isn't some art censored? I could have sworn there was like a list of banned movies or something. | |
For the audience, music is a passive activity. Silent Hill 2 isn't passive. Not all art needs to be passive. | |
I hope you are happy, because now I will not sleep at night wondering how a Cho Aniki taco would taste like. OT: Why not? It's a business oriented media. But what isn't these days? We don't consider Brazil any less of a movie because Suicide Squad was released. Same with music, books and any other type of media that sells. There are games that can be considered pieces of art on it's right, there's games that are mindless fun and there's nothing wrong with that. | |
The problem is that "art" as a concept is extremely fidgety and hard to describe. If we work under the extremely simplistic, but still mostly accurate definition that art is "any activity or product made for aesthetic and communicative reasons, to express ideas, emotions or a vision of the world", then games are most definitely art. The idea that art has to be high and intellectual is a fallacy. Art can be highbrow or lowbrow, good or bad, intelectual or kitsch... Romeo and Juliet is "as much art" as 50 Shades of Grey, Harry Potter, the Bible and War and Peace (quotes added because art is not quantifiable). Sure, one of the main objectives of games is to create entertainment, but that is also true of most fiction. It combines other forms of art, but that is also true of theater and dance. It is also pointless to compare videogames with THE ARTS, because that classification was created by snobs 500 years ago. Nowadays, no modern art curator would consider that there are only 4 mayor art forms, and even the idea of classifying art pieces into those categories is a non-trivial problem. To me, that argument is pointless because the conflict derives from several groups: gamers that want their hobby validated by more "adult" endeavors, those that resent the idea that something having a message by its mere existence makes it open to criticism, and artists that think they are so special they don't want their little club invaded by new, mostly younger people... and, to be honest, I am not about the idea of indulging any of them. | |
Only movies where the people in them are literally doing illegal things. Child porn, beastiality (in some areas), etc. I mean, you can't sell porn games to kids, but porn shops can carry them no problem. | |
Just so you know, I would not take legislators as the ultimate arbiters of "what is art?". Yes, games were protected by the first amendment, and that is a big deal, but even if they didn't agreed to call it art, I still would... | |
Honestly, the most beneficial reason to have them legally labeled art is that art is protected against the government in the US by the 1st amendment. This protection doesn't extend to the public in general or the private enterprises that form the cogs of the gaming industry machine; but it stops politicians who like to score electoral points with easy targets from actually harming games. Other than that, I just find art theory applied in game analysis interesting. | |
Why? | |
Audience is irrelevant when it comes to art. What they think is entirely pointless. What matters is what the artist decides his/her art is. | |
Oh well, "story" is the closest thing I came up with. "Motif" is perhaps a fine descriptor too. Even Jackson Pollock's paintings have a motif: painting itself. | |
Ironically, you're the one who wanted to call SH2 "music"; not the creators. Besides, the "death of the author" theory disagrees, and in the real world, not every artist can sell a blank canvas for $15 millions, no matter how much they insist. | |
Oh for sure, art can be valued differently, but you can't claim one blank canvas is art, and another isn't. One can be worth more, sure, but both are art. And death of the author is also wrong. The writer gets to decide what the work means, because he/she wrote it and knew their own intentions. Someone else walking in saying 'No, I think Paradise Lost is actually about Keanu Reeve's struggle to get into shape to play Neo in Matrix 5 in the year 328.m889 so that the Cronenbergs of the Horse Head nebula learn the magic of Friendship' has no merit, and doesn't deserve consideration, regardless of 'but mah opinionz is neva wrongz!' | |
I want to know what YOU are talking about. Ok, now we're getting somewhere...a hypothetical somewhere...*Sigh*. So these people. Are they really in that great a number? Do they have that much in the way of influence? I seriously doubt there's enough force behind this to get in the way of video games being recognized as art. Oh, and I don't recall anyone criticizing Postal 2 for alcohol drugs or prostitution, it was mainly the violence. | |
Yeah, the same can be said about literally everything ever created by man, what's your point? | |
That asking if video games are art is pointless. They are, and its as meaningful as anything else being called art. | |
Fairly meaningful in that it's being acknowledged as something with value? I agree, it is as meaningful as anything else being called art. | |
value in that an artists called it art, nothing more. anyone can be an artists and anything they produce, anything can be called art. | |
Games can be form of artistic expression and be called art but that does not mean all games are art. If they were than that'd mean the video game version of solitaire, chess and monopoly would count as art even though we wouldn't consider their real life versions as art. I mean would we call Pong art? I do think that in time the games will taken as seriously as movies and literature but it will be long time as games have a higher barrier to entry simply by design of having a challenge. | |
If anything can be called art, how come video games had to struggle so much to get officially labeled as art, with all the protection that comes with it. And even if anything can be called art (which is hyperbole to the max, but I'll humor you for a second) does that lessen other works of art? Does terrible fanfiction lessen the work of great authors because they're both literature? It's still recognizing what our society puts value on. | |
I'm sorry, but: 1. When you consume media, you don't have the author sitting at your side, explaining what you just experienced as it happens. The only way to interpret the author's intention at that moment is by your own wit, and hopefully the author was skilled enough to make its intended meaning evident enough to you without ruining the intended experience (like a jumpscare that you saw coming a mile away). If you never bother to ask the author, you can only assume that your interpretation is correct. 2. People interpret things differently. This is because of how different their experiences have been through their whole life beforehand. Even when it becomes to gameplay, your first reaction to what to do in a specific situation will depend on your previous gaming experience and preparation. 3. Just because one interpretation is crap, doesn't mean that only one interpretation is correct. Authors can also choose to give to their work ambiguous meanings or plainly refuse to tell their own interpretation to the audience. The death of the author means that the author has only one opportunity to communicate the meaning of its work. And that is through the work itself. | |
Video games shouldn't struggle to be called art. They are. Its just a meaningless title. And what value does the word art give? And by what right does society impart it? Someone writes terrible fanfic, and pours their heart and soul into it, and its very personal and meaningful to them. Who are you to say it has less value than Stephen King's Maximum Overdrive? Who is Stephen King to do so? And how much extra value is being imparted? What's the value of that value? What's the value difference between a dead child's last crayon drawing of her family compared to The Last Supper? Which would the Pope say is more valued? Which would Julius Ceaser say? Susan Smith of 1234 EveryTown USA? You? Me? You 3 years from now? There is no set, defined, X value to art. The word is just a label. | |
I forgot about those ones, but it wasn't called sci-fi back then. When talking about sci-fi, critics were refering to pulp science fiction. Critics didn't consider sci-fi art because it was crap. Sturgeon's Revelation (Sturgeon Law) came out as a line of defense against those critics, and claimed sci-fi followed the same trends of quality as any other artform. | |
Would you consider theater plays as art? Or is just the screenplay, or just the performance that is art? The same applies to videogames, it is a work of art formed by a lot of other artistic pieces. Of course, you can always have "good art" and "bad art". Twilight and King Lear are both novels and therefore art, even when the skill of their respective authors is different. | |
It can be boiled down to this: video games have mechanics and without the mechanics they are not games. These mechanics aren't art. Okay, but why? Because I can't see the artist in the mechanics. However, the video game experience can be art and out of the games I've played I think the three I mentioned qualify at least well enough. I mean, I guess you could simplify it and say: stuff happens in a video game -> a video game experience -> art. But it doesn't cut it for me - I must be able to experience the "game artist's" game experience or otherwise we're talking about entertainment tools which just happen to contain art in them. Y'know, I lean a bit on late Roger Ebert's side. | |
Is "art" even a useful term to describe something? It's basically just a term to separate some things from other things based on completely arbitrary standards. Does it benefit us to do this in any way? | |
I am not sure about what you mean by "the game artist's experience". If it means the things a game communicates through the gameplay language, I think there are some examples out there. Everything, from the camera perspective to the different mechanics are build to enforce certain patterns and to communicate elements about the setting, the characters or the story... Of course, the medium is still young, so there are a lot of experimentation and new additions to the language. Also, I think you might be too unfair with the entertainment vs art comparison. Not because it is false, but because it is too restrictive and, ultimately, not new... every medium, specially in its infancy, was accused of being too populist and shallow to be considered art. The first movies were little more than gimmicky carnival shows, and plays at the time of Shakespeare were considered so lowbrow entertainment the closest analogy today would be soccer matches. | |
Legal protections provided by being art beg to differ. See above. You've gone into utter non-sequitur territory. Who's to say it has more value than Maximum Overdrive? I didn't. But there's this wee little thing called personal interpretation, and usually most people can agree on when something has more value as a piece of work. Most people generally agree that the Mona Lisa has more artistic value than my five year old crayon drawings. And you think labels are just context free? That we don't put value to them? Because we do. The only thing I've been getting out of this is that you personally don't think something being labeled art matters, not any proof that it doesn't matter. | |
Can you please point out something you're actually talking about? Because I find trying to guess what you're talking about rather frustrating. Examples please? I'm getting tired of beating around the bush. Yeah, it also has similar elements to One Piece in that they both feature a man urinating. Those are very skin deep comparisons. | |
2011-12 as well, if my day spent trawling through old threads today was any indication. Man, this is just a weird day all around. | |
Fine by me. You wouldn't actually give me an example of what you were talking about, something I hardly consider to be polite. | |
Yes, videogames are a form of art. Will videogames ever be taken as seriously as films and literature? I find that a hard question to answer. What specific goals need to be met to be considered 'taken as seriously'? As an economic force videogames are as big as any other art form. Hundreds of millions of people engage with the art form on a regular basis (of course, to the vast majority of all consumers of all art forms, they are simply consuming an entertainment product). There is an industry of journalism, review and critique that surrounds the art form. I'd say games are taken plenty seriously as it is, the landscape around videogames simply reflects the different stage of their life games are at compared to other mature art mediums. There are video game museums, and other institutions that edify video games. I think because of the generally higher barrier to consumption, and the unique aspect of interactivity, and the other various difference between games and films, books and paintings etc., the way that video games are treated as an art form will equally be different, and continue to grow in a unique way as the medium matures. | |
In the United States it's critical, lest we turn into Australia. | |
Course it's art. You people are showing a distinct lack of foresight, here. I'd wager the first pieces of theater weren't considered art either. Just a way to entertain the masses. Thousands of years later, whaddyaknow it's art. Imagine how videogames will look like in 2000 years. | |
Pages PREV 1 2 3 NEXT |