CliffyB: Epic Must "Drag" the Industry Into the Next Generation

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CliffyB: Epic Must "Drag" the Industry Into the Next Generation

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Cliff Bleszinski says the next generation of consoles must "damn near render Avatar in real time."

The Unreal Engine has been around in various forms since the 1998 release of Unreal, which actually wasn't all that great as a game but looked absolutely stunning. Since then, successive generations of the engine have powered dozens of games, from Deus Ex to Duke Nukem Forever, and with a new console generation looming, a fourth version, described by Wired as "representing nothing less than the foundation for the next decade of gaming," is now ready to go.

That's a pretty bold statement, but Wired went even further, proclaiming that the engine will streamline development, make the videogames of the previous generation "look like puppet shows" and even have an impact on how Sony and Microsoft develop their next consoles. And it's a sentiment that Bleszinski, the design director at Epic, isn't shying away from.

"There is a huge responsibility on the shoulders of our engine team and our studio to drag this industry into the next generation," he said. "It is up to Epic, and [Epic CEO] Tim Sweeney in particular, to motivate Sony and Microsoft not to phone in what these next consoles are going to be. It needs to be a quantum leap. They need to damn near render Avatar in real time, because I want it and gamers want it-even if they don't know they want it."

Sweeney echoed Bleszinski's comments about Epic's influence, but did so much more delicately. "We're much more in sync with the console makers than any other developer is," he said. "That means we can give detailed recommendations with a complete understanding of what is going to be commercially possible."

The Unreal Engine 4 will be unveiled to the public at E3, which runs from June 5 to 7.

Permalink

And... how do they plan on keeping game budgets from skyrocketing out of control?

I think we should solve that problem before we tackle making games look even more graphically advanced.

I'd just like to remind people that this is the same person who thought that Fatal Frame - a horror game - needed a multiplayer aspect.

We can handle the next generation just fine without him.

Amnestic:
I'd just like to remind people that this is the same person who thought that Fatal Frame - a horror game - needed a multiplayer aspect.

We can handle the next generation just fine without him.

What, like co-op? Wasn't there twin sisters or something like that? It's not like he said it needed team deathmatch or something.

And considering half of anything is on Unreal, I don't think it's implausible.

Irridium:
And... how do they plan on keeping game budgets from skyrocketing out of control?

I think we should solve that problem before we tackle making games look even more graphically advanced.

Not having Marketing Budgets up to 5 Times that of the actual Game would probably be a start.

"They need to damn near render Avatar in real time, because I want it and gamers want it-even if they don't know they want it."

By God, thank you Mr. Bleszinski for telling me what I want. I could have never figured it out on my own. I used to think I hated tacked on multiplayer, DLC that should've been part of the actual game, the sky-high cost of development, and the emphasis on graphics over aesthetics, but you've shown me the light! Thank you.

This is the same guy who threw RME levels of tantrums over his game getting an 8 out of 10.

Just ignore the King of dudebro gaming and the industry will be better off for it.

"It needs to be a quantum leap."

People keep using that phrase... I do not think it means what they think it means...

Epic will drag the industry into the next generation, with gamers kicking and screaming, but like Gears of War 4, it's going to happen...

Somebody better cool that guy's ego before his head explodes.

EDIT: Also, if he's going to be the one dragging the industry forward then I weep for the industry.

Irridium:
And... how do they plan on keeping game budgets from skyrocketing out of control?

I don't know, but I think they'd need to develop a time machine and head back to 2000 (at the latest).

Also, screw the game budgets, what about the hardware it's gonna play on? Right now people in America (one of the larger markets in games, especially for shit that runs UnReal) are suffering from spending power issues. Why the hell would you want to outstrip what people are willing to spend, especially with the big tablet/casual market going on right now? Isn't this basically the same problem Nintendo and Sony have had with their portables? Do people even consider the real world these days?

Anyone else get the idea that Cliff Bliszenski only gets attention because he's got a cute nickname, and only has a cute nickname because nobody seems to be able to spell his last name without looking at it (Case in point, there's a 50% chance I just got his name wrong).

He says so much stupid crap, half the time he's worse than Michael Patcher. Which averages him out to...Michael Patcher. And he gets as much time as Bobby Kotick, who was at least being evil when he said all that crap.

Freechoice:

Amnestic:
I'd just like to remind people that this is the same person who thought that Fatal Frame - a horror game - needed a multiplayer aspect.

We can handle the next generation just fine without him.

What, like co-op? Wasn't there twin sisters or something like that? It's not like he said it needed team deathmatch or something.

And considering half of anything is on Unreal, I don't think it's implausible.

Technically only Fatal frame 2 had twins that I know of and they are mostly seperated for the game.

His actualy idea was "Another multiplayer idea from Bleszinski: "What if I had a Fatal Frame where anonymous people could join my game and be ghosts and try to scare the crap out of me, and then I rate how well they scared me? Basically a fancy hide and go seek.""

On the new unreal engine console issue I think Id honestly be more interested of a very modest increase in specs and a focus on makeing games cheaper to make then on real time avatar rendering...

Freechoice:

Amnestic:
I'd just like to remind people that this is the same person who thought that Fatal Frame - a horror game - needed a multiplayer aspect.

We can handle the next generation just fine without him.

What, like co-op? Wasn't there twin sisters or something like that? It's not like he said it needed team deathmatch or something.

And considering half of anything is on Unreal, I don't think it's implausible.

He meant more like Gears or CoD MP. Which is a terrible idea.

The guys an idiot.

Freechoice:

Amnestic:
I'd just like to remind people that this is the same person who thought that Fatal Frame - a horror game - needed a multiplayer aspect.

We can handle the next generation just fine without him.

What, like co-op? Wasn't there twin sisters or something like that? It's not like he said it needed team deathmatch or something.

You do understand that merely adding a second person would kill the horror? A major aspect is the feeling of being all alone. It's why teaming you up with an AI partner in horror games is also almost universally stupid.

Irridium:
And... how do they plan on keeping game budgets from skyrocketing out of control?

I think we should solve that problem before we tackle making games look even more graphically advanced.

Screw that. Let's ramp up the budget and push AAA titles to a $80 release price! Nothing could go wrong!

It's not MUST it's want to. And why do we need another generation so soon anyway?

Irridium:
And... how do they plan on keeping game budgets from skyrocketing out of control?

I think we should solve that problem before we tackle making games look even more graphically advanced.

Seems like they've already skyrocketed.

SilverBullets000:
"They need to damn near render Avatar in real time, because I want it and gamers want it-even if they don't know they want it."

By God, thank you Mr. Bleszinski for telling me what I want. I could have never figured it out on my own. I used to think I hated tacked on multiplayer, DLC that should've been part of the actual game, the sky-high cost of development, and the emphasis on graphics over aesthetics, but you've shown me the light! Thank you.

I know right?

How else am I to know what I should buy and what I shouldn't? I used to get so scared and freightened when I go to my local game store and then I remember what some developer told me and it all became so clear! I must buy something that has multiplayer and possibly shoddy single player.

Why do I always feel like punching a badger every time CliffyB opens his mouth?

Fiz_The_Toaster:

SilverBullets000:
"They need to damn near render Avatar in real time, because I want it and gamers want it-even if they don't know they want it."

By God, thank you Mr. Bleszinski for telling me what I want. I could have never figured it out on my own. I used to think I hated tacked on multiplayer, DLC that should've been part of the actual game, the sky-high cost of development, and the emphasis on graphics over aesthetics, but you've shown me the light! Thank you.

I know right?

How else am I to know what I should buy and what I shouldn't? I used to get so scared and freightened when I go to my local game store and then I remember what some developer told me and it all became so clear! I must buy something that has multiplayer and possibly shoddy single player.

Hey, come on! They're "so much more in sync with the console developers", so obviously any other opinions are invalid by comparison.

Buretsu:

Fiz_The_Toaster:

SilverBullets000:
"They need to damn near render Avatar in real time, because I want it and gamers want it-even if they don't know they want it."

By God, thank you Mr. Bleszinski for telling me what I want. I could have never figured it out on my own. I used to think I hated tacked on multiplayer, DLC that should've been part of the actual game, the sky-high cost of development, and the emphasis on graphics over aesthetics, but you've shown me the light! Thank you.

I know right?

How else am I to know what I should buy and what I shouldn't? I used to get so scared and freightened when I go to my local game store and then I remember what some developer told me and it all became so clear! I must buy something that has multiplayer and possibly shoddy single player.

Hey, come on! They're "so much more in sync with the console developers", so obviously any other opinions are invalid by comparison.

*sighs*

You're right, I should be kinder. I mean, they must know something I don't, how could I ever forget that.

Anything that gets us away from the long line of crappy PC ports of UE3 games that have no anti-aliasing without forcing it externally through video card control panels and horrible texture pop-in (despite my computer having enough RAM to cache the entire game in memory) is ok with me.

Well, go ahead. I'll just be over here putting 100 more hours into Dungeon Crawl: Stone Soup.

How about, making games rather then overblown tech demos? That last generation has reached a plateau of fidelity that seems perfectly fine to work with into the next generation. In fact, keep this generation and just MAKE BETTER GAMES.

I don't want another 4 years of developers finding their feet with new hardware.

Harker067:

His actualy idea was "Another multiplayer idea from Bleszinski: "What if I had a Fatal Frame where anonymous people could join my game and be ghosts and try to scare the crap out of me, and then I rate how well they scared me?" Basically a fancy hide and go seek.

Source?

Amnestic:

You do understand that merely adding a second person would kill the horror? A major aspect is the feeling of being all alone. It's why teaming you up with an AI partner in horror games is also almost universally stupid.

Opinion. The Lost in Nightmares DLC for RE5, while not scary, was a very valiant attempt at recapturing the old style RE scares. It's not that it can't be done, but rather you don't believe it can be done. And there is a Fatal Frame with co-op.

Daystar Clarion:
Why do I always feel like punching a badger every time CliffyB opens his mouth?

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He'd say "come at me bro!" but he's too busy eating a fuckin' snake.

Irridium:
And... how do they plan on keeping game budgets from skyrocketing out of control?

I think we should solve that problem before we tackle making games look even more graphically advanced.

This is how. The vast majority of a time a high poly, cinematic quality model is made first (some vehicles and buildings usually the exceptions) which is then baked onto a low poly mesh (which takes time to build in its own right) to create the normal map. With more advanced game engines and hardware you completely cut out the low poly mesh and constraints and in turn save time there. Additionally higher resolution textures are much more easier to make due to a lack of any constraints (speaking from experience here)

and game engines are more than capable of scaling their resolution. Just because it is higher resolution does not mean that the detail is anymore difficult to add. There are deffinitely exceptions to this but not that many.

Overall with more powerful hardware you are limited by fewer constraints and in turn can work more easily. Once again there are easily found exceptions but overall it would make many aspects of game design quicker. The most notable exception being level design.

Freechoice:

Harker067:

His actualy idea was "Another multiplayer idea from Bleszinski: "What if I had a Fatal Frame where anonymous people could join my game and be ghosts and try to scare the crap out of me, and then I rate how well they scared me?" Basically a fancy hide and go seek.

Source?

http://gamasutra.com/view/feature/170144/what_if_cliff_ran_the_world.php?page=2

That's great and all. Make games prettier. I like it.

... can we at least not lose any more in the "compelling narrative", "fun game-play", or "consumer-friendly" arenas, though?

No? Okay, just thought I'd ask.

DVS BSTrD:
It's not MUST it's want to. And why do we need another generation so soon anyway?

So soon? By the time the Wii U comes out and officially kicks off the 8th generation of consoles, this generation will have been the longest console generation in the history of video games. We're way overdue.

A graphics engine does not a game make, Cliff.

Also, Gears of War is totally overrated. I know it's my opinion, but my opinion is on the internet, which makes it fact by internet law.

XMark:

DVS BSTrD:
It's not MUST it's want to. And why do we need another generation so soon anyway?

So soon? By the time the Wii U comes out and officially kicks off the 8th generation of consoles, this generation will have been the longest console generation in the history of video games. We're way overdue.

But I still don't get WHY consoles need to work this way.

Harker067:

Freechoice:

Amnestic:
I'd just like to remind people that this is the same person who thought that Fatal Frame - a horror game - needed a multiplayer aspect.

We can handle the next generation just fine without him.

What, like co-op? Wasn't there twin sisters or something like that? It's not like he said it needed team deathmatch or something.

And considering half of anything is on Unreal, I don't think it's implausible.

Technically only Fatal frame 2 had twins that I know of and they are mostly seperated for the game.

His actualy idea was "Another multiplayer idea from Bleszinski: "What if I had a Fatal Frame where anonymous people could join my game and be ghosts and try to scare the crap out of me, and then I rate how well they scared me? Basically a fancy hide and go seek.""

On the new unreal engine console issue I think Id honestly be more interested of a very modest increase in specs and a focus on makeing games cheaper to make then on real time avatar rendering...

That sounds like the lousiest idea Molydeux could come up with...

Ah, lovely! So much joyous, mindless hate! Love it!

If only Cliffy could get of his ass and start making Unreal Tournament IV, then we will be bros forever.

Cocky statement, but in fairness, Unreal engine tools do manage the balance between offering great power while being friendly to devs and they've done extremely well licensing their platform. The 'other' big alternative is Source, which I'm glad Valve has continued developing.

Buretsu:

Freechoice:

Harker067:

His actualy idea was "Another multiplayer idea from Bleszinski: "What if I had a Fatal Frame where anonymous people could join my game and be ghosts and try to scare the crap out of me, and then I rate how well they scared me?" Basically a fancy hide and go seek.

Source?

http://gamasutra.com/view/feature/170144/what_if_cliff_ran_the_world.php?page=2

Thanks Buretsu. I should have linked to the source in my original post. In my defense you can find the source in 10s by copy pasting a chunk of my quote into google. Google is your friend people :P.

Daystar Clarion:
Why do I always feel like punching a badger every time CliffyB opens his mouth?

You must have a death wish if you wanna punch one of those. They'd skin your face in about ten different ways.

In all honesty, I love how Cliffy goes on and on about the next gen despite the fact that bringing it about would probably not be wise right now. We're in an economic slump and bringing about higher-res hardware would cause gigantic problems such as inflated dev costs. If you can't get a few more years out of the current hardware generation than you're no creator. Epic's strategy is to use brute force instead of lateral thinking which is NOT wise.

Saulkar:

Irridium:
And... how do they plan on keeping game budgets from skyrocketing out of control?

I think we should solve that problem before we tackle making games look even more graphically advanced.

This is how. The vast majority of a time a high poly, cinematic quality model is made first (some vehicles and buildings usually the exceptions) which is then baked onto a low poly mesh (which takes time to build in its own right) to create the normal map. With more advanced game engines and hardware you completely cut out the low poly mesh and constraints and in turn save time there. Additionally higher resolution textures are much more easier to make due to a lack of any constraints (speaking from experience here)

and game engines are more than capable of scaling their resolution. Just because it is higher resolution does not mean that the detail is anymore difficult to add. There are deffinitely exceptions to this but not that many.

Overall with more powerful hardware you are limited by fewer constraints and in turn can work more easily. Once again there are easily found exceptions but overall it would make many aspects of game design quicker. The most notable exception being level design.

Oh look, someone with a clue saying something :P

Every time someone says something stupid like "do we need a new generation SO SOON" in threads like these AFTER 8-9 YEARS I want to faceplant my head against a wall.

Level design is also getting easier with middleware progressing and being licensed together with big engines like Unreal or CryEngine etc.
Things like SpeedTree make plant development easier, Enlighten makes light source placement and rendering a lot easier etc.
There's middleware and APIs for UI development, animation, lip-synching, AI routines etc. etc. etc. being developed making a lot of the otherwise arduous tasks a lot easier to do and being developed upon.

Are we also going to get some sort of engine that will allow games to have decent writing? I ask because to me storytelling, not graphical fidelity, has been the major failing of games over the last console generation. I would also like to Xth the motion that Cliff Blasdfsdfszxzdfski please be asked to STFU.

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