Irrational Reveals BioShock Infinite PC Details

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shiajun:
It never ceases to annoy/mystify me how the PC requirements of games in the same console generation keep going up every year. In my mind it always feels like developers get lousier at optimizing games as time goes by. I know it's because compared to the console version, they look much, much better, and that console developers learn how to squeeze every drop from the consoles' architecture. However, it always leaves this nagging feeling in the pit of my stomach that since PC hardware has more capability then they let the code hog like crazy on it.

Minimum and low end specs have been roughly the same for a long time.

High end specs change a lot more, because the PC has a lot more effects as 'standard' now than it used to. Also, the recommended specs now reflect the standardization of 1920x1080 for gaming instead of saying 'oh, yeah, a 9800 GTX will run the game fine!*'

*at 1280x720, which hardly plays at unless they have a low end PC :P

"30 GB free space"
image

aside from that, yeah my PC will pull it off... hopefully

Well if it'll run on Intel HD 3000, it'll run on my laptop.

I might actually get this.

lacktheknack:

As far as Moore's Law is concerned, we're WAY BEHIND. I remember Myst IV (2004) was 8GB... according to straight Moore's Law, we should be at the 100 GB per game mark by now, and even with tapering Moore's Law, we should still be up around 50.

That said, it is a decent size, yes. Hope you have a big enough hard drive.

Moore's Law has nothing to do (directly, anyways) with the amount of data we use; It simply states that the number of transistors on a processor chip doubles every 2 years. And it has held up surprisingly well ever since it was posited: image

Sure, it enables the use of ever bigger or more numerous files, but storage hasn't evolved with the clockwork precision of Processors and Moore's Law.

TheComfyChair:

shiajun:
It never ceases to annoy/mystify me how the PC requirements of games in the same console generation keep going up every year. In my mind it always feels like developers get lousier at optimizing games as time goes by. I know it's because compared to the console version, they look much, much better, and that console developers learn how to squeeze every drop from the consoles' architecture. However, it always leaves this nagging feeling in the pit of my stomach that since PC hardware has more capability then they let the code hog like crazy on it.

Minimum and low end specs have been roughly the same for a long time.

High end specs change a lot more, because the PC has a lot more effects as 'standard' now than it used to. Also, the recommended specs now reflect the standardization of 1920x1080 for gaming instead of saying 'oh, yeah, a 9800 GTX will run the game fine!*'

*at 1280x720, which hardly plays at unless they have a low end PC :P

Well yeah, the shiny new PC hardware allows them to do the really fancy things at the top end. On a personal note, I'm still on the fence if 1080p is soooooo much better than 720p. It's odd, but in a lot of the games I've played it's only the mainly 2d menus or games (like Mark of the Ninja) where there's a quite noticeable drop in quality by going down.

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