Starting DA:origins, need help

 Pages PREV 1 2
 

Tahaneira:

As for storyline, the mage kinda gets screwed over story-wise. They have their moment of glory in the Circle quest and then nothing after that.

Not as bad as Dalish. As far as I can recall you only get one small encounter later on that relates to you background and a few different lines here and there. Even the Dalish quest involves a different clan so it makes little difference.Tho from an RP perspective it does give you an excuse to ask stupid questions without it seeming random I guess.

AC10:
Mages are insanely powerful. Arcane Warrior + Blood Mage = unstoppable.

Arcane Warrior is decent if you like being tankier, but for outright destruction, go Spirit Healer + Blood Mage. Annihilate everything with your Blood Mage abilities, then see your health go right back up to maximum the minute you finish wiping the floor with the enemy.

Mages is easy mode. Seriously. A well made mage is basically a WMD in mortal form. Your friend either never played as one, never tried to make a decent one, or is lying out his/her ass.

Too many people have said it but none have managed to state it properly. Here is how the game is played - you have a party of four people and you generally have the following roles - cannon fodder (warrior), beatstick (warrior), dead weight (rogues), God (mages). As for the party itself, you need:

- a dead weight - to open locks/disable traps. Since these can specialise in ranged or melee, maybe ranged is better, because they tend to survive longer in a fight. However, I've had several experiences with a melee dead weight that manages to use some of the more powerful abilities in the beginning and as such turns (very) briefly into a cannon fodder and a beatstick. Don't take more than one, it's a waste of space.
- beatstick - give them a weapon or two and give them the boring job - grind down the HP of the enemies. God should just stand back and do the actual work - buff/debuff and own the fight.
- cannon fodder - they are there to absorb damage, obviously. They can even turn into HP batteries for God later on (Blood Mages). You definitely need one to take the heat. Also try to keep him alive for a bit but he's not essential for the entire fight. Also, don't play a cannon fodder. Beatsticks and God should focus on finishing the battle, even the dead weight can be a more contributing factor there.
- God - one, preferably you, and maybe two to split the responsibility and double the effectiveness. The responsibility of God is to win. Pure and simple.

There are specialisations for God, that (unless those of lesser classes) actually matter - they are the following:
- Shapeshifter - useless. Worse than the dead weight.
- Spirit Healer - not too bad but one of your party members will already have that. It is still possible to pick it if you are God.
- Blood Mage - you have to get it. Period. You (or one of the other Gods) will absolutely troll the battlefield - the first ability, Blood Magic, will make you cast from HP. Not impressive but can give you extra juice to win a fight. The second ability, Blood Sacrifice, takes HP from those party members that don't need it (i.e., not Gods) and gives it to you. The third is Blood Wound. THIS IS WHY YOU PICKED A BLOOD MAGE. Is that clear? No? OK, here, let me rephrase: DOT and immobilisation for everyone in a huge AOE and neither is broken if the targets are attacked afterwards. Only works on enemies with blood, which means most of them. Oh and there is also Blood Control - pick an enemy and make it an ally. Or deal massive damage if it fails (although there was a bug that didn't deal the damage, IIRC).
- Arcane Warrior - if you want to take over the job of beatsticks and cannon fodder and be better at it. It does take some planning to use effectively but an Arcane Warrior Blood Mage (yes, you can have two specialisations) is probably the most powerful being you'll encounter. And you'll be that being if you're playing God.

As for what you play, you can take the role of the dead weight - it's actually fun and if you're doing the job, chances are you'll be able to considerably outdo the other dead weights. To the point where you're useful to the fight. It makes the whole party more effective because you don't need to drag a true dead weight with you.

Human mage was my favorite class pick in DA:O. Don't play a warrior, that's my only advice. You get so loaded down with warriors and only get 2 rogues and 2 mages in total, saying you collect every party member. I loved playing as a blood mage specializing in Entropy, and I think you would too.

versoth:
Stop playing immediately. Go play Kingdoms of Amalur: Reckoning.

It's so much better it's silly. All the fun you think you're going to have, you actually will.

No self delusion required.

They told me that about Dwarf Fortress too, you know. They told me to play Sim City instead.

Interestingly enough, they're different games entirely and thus not really comparable. Dwarf Fortress was way better than I was told it was going to be anyways.

Dwarf Commoner Rogue.

Throw in bard and assassian and you become a backstabbing, buffing, bearding machine of awesome.

Here's what you're going to do: Create a Mage character, and then pick up the Arcane Warrior specialization at level 7. (You gain access to it by finding a phylactery in the temple when you do the elves' quest) A mage with Arcane Warrior can equip heavier armor and wade into melee should the need arise. Your other party members should be a warrior to tank, a rogue for traps and locked chests, and another mage for extra firey doom and healing.

Angry Juju:
In all honesty.. don't listen to these people, dominant strategy doesn't matter much in offline games, i'd just play and take on your team whatever you want, it may be harder than it may be with something else but it's still fun.

But when you get to the first village don't leave until sten and lillana (i think those are their names) are on your team, as when you leave you won't be able to return.

And don't take morrigan to the mage's tower.

You. Hey you. I demand you play both DAO and the Baldur's gate trilogy on the hardest difficulty and beat it. Then I want you to come back and TRY spouting this bull. How is it that nobody has raged at this comment yet?

Strategy doesn't matter?

RAAAAAAAAAAAAAAAAAAAAAAAAAGE.

On topic I would choose Rogue. People really underestimate a good backstab.

start as warrior it's the easiest. plus sometimes you behead enemies...

R5-Reject:

Angry Juju:
In all honesty.. don't listen to these people, dominant strategy doesn't matter much in offline games, i'd just play and take on your team whatever you want, it may be harder than it may be with something else but it's still fun.

But when you get to the first village don't leave until sten and lillana (i think those are their names) are on your team, as when you leave you won't be able to return.

And don't take morrigan to the mage's tower.

You. Hey you. I demand you play both DAO and the Baldur's gate trilogy on the hardest difficulty and beat it. Then I want you to come back and TRY spouting this bull. How is it that nobody has raged at this comment yet?

Strategy doesn't matter?

RAAAAAAAAAAAAAAAAAAAAAAAAAGE.

On topic I would choose Rogue. People really underestimate a good backstab.

I've beaten dragon age origins.. several times actually so i could play through as different kinds of mages and the different classes.

And i never said that strategy doesn't matter, you didn't read my comment. I said that you shouldn't listen to everyone when they say "HAVE MAGE, WARRIOR, MAGE AND NUTHER WARRIOR CUS ROOGS NOT GUD".

DOMINANT strategy doesn't matter in offline games, an example of this is using a certain rotation of spells, or using the optimal group setup (E.G. warrior, warrior, mage, rogue).

DementedSheep:
Pick whatever you like. You have companions to fill the other roles anyway.

This. You know you can take control over anybody at any time and how determine how they level up once you get them anyway. What you should be worried about is the game being too easy (even on nightmare) if you do certain things.

For example, to keep the game somewhat of a challenge, I played on nightmare, only used 1 mage (Morrigan), didn't give her ANY healing spells (potions are good enough), kept her a a basic mage (no specializations), didn't use any storm spells indoors, reloaded any time a party member 'went down' in combat, didn't use the overpowered dlc items... You get the picture.

If your pausing often and giving everyone orders/positioning them, the game is not hard at all. Especially compared to old school RPGs. Cone of cold is really overpowered and kinda equals a win button, due to it's extremely fast cool down time, btw.

Fappy:

Durgiun:
Choose Warrior. Surround yourself with an extra warrior, a mage with LOTS of mana and HEALING spells and... Either a mage with a LOT of destructive spells or another warrior.

Screw the Rouge, they're useless in Origins. II's another story, though.

Rogues are only good if you build cunning/dex with daggers and back stab the shit out of stuff. They will suck until 75% through the game and then they will destroy everything in seconds. Played a rogue during my first playthrough on Hard with a sub-optimal build and it wasn't that bad.

Yeah I agree, rouges are just basically weak warriors in DAO. Mages can be awesome and there are some really cool spells, but I just like playing as a Warrior.

I feel more like a Grey Warden in full plate armour is all.

I would also recommend playing a mage.
While the Arcane Warrior/Blood Mage or Spirit Healer/Blood Mage specialisations are really awesome, I personally favour Arcane Warrior/Spirit Healer. It fits my style better and since this is an RPG, I don't really feel like being a douche (in the lore of DA, being a blood mage is like eating babies).
But I'm biased, I always play mages, of course I'd recommend it.
Maybe someone else can educate you on the merits of playing as a rogue or a warrior.

As for your team, DoPo nailed it.
I do have some stuff to add however.

Tanks like shields. You get a total of 3 warriors as companions, one of them already is built into shields and the other two are two handed beasts. There's nothing wrong with having a two handed tank, in fact, fights are probably faster, but shield build is not too shabby and lets the tank keep aggro of you/your mages longer.

You can get two rogues as companions, both are useless in some respects. One of them (shoes? I LOVE shoes!) is pre-built into ranged, which absolutely shitty. She can, however, open locks from the start and can buff your team. The other one is actually not that bad, combat-wise: a classic dual wielding assassin. But he won't be able to open locks until late in the game, since you get him some time into the game and he doesn't have ANY points put into this skill.

You get two mages. One of them is a healing machine, which is really nice, and the other is a killing machine, which is also nice. The killing machine's problem is the fact that the specialisation she comes with is absolutely useless. Oh, and she's also a bitch and disapproves of most of the things you do. Which is bad, because if she disapproves enough, she can throw a hissyfit and leave for good.

Oh, yeah. You also get a dog and a golem.
Dog is meh, unless you're playing on the PC and get a mod that allows you to have him around all the time without taking a party member's spot. But then you have to adjust difficulty one higher to compensate for a bigger team.
Golem is actually pretty versatile in combat, can be either a tank or a melee beast. Or throw big rocks at range.

Questing order.
In theory, there is no fixed way to go about the "travel all over" part of game, but I find that the most efficient way is Mages --> Humans --> Dwarves --> Elves. The last two can be switched, but Mages and then Humans is a good idea. You'll just have to trust me on this, because if I wanted to explain it better, I'd spoil you the story.

Mods.
If you're on the PC, you might want to look around for some mods for the game. Some are pure fluff, like prettier textures, more hair styles, vibrant colours, but some can be more useful, like aforementioned additional slot for Dog in your party (but really, you need to adjust difficulty then) or ability to respecialise and reset skillpoints for you and your team.

If you are choosing a mage, my favorite mage class is the archane warrior/healing tank mage. You will be able to take on entire groups on your own if you want. Not only that, but your magic counts toward your strength requirements for armor and weapons. Don't forget to DL the Blood Dragon armor!

Becoming a blood mage will cause certain teammates to hate you, and disapproval ratings rise.

If you're not the mage, I'd suggest Wynn as your permanent mage, mainly from her abilities as a buffer/healer.

Rogue is arguably the best class from its versatility and practicality. You can talk your way out of almost any argument, and not being able to pick locks just kills me inside. Dual wielder is a must for newbs, and the dps archer is for more advanced players.

Warrior class is the most straightforward and most boring. Unless you have the Reaver sub-class, your job will be tanking, and tanking only. At least you get to put on nice armor earlier in the game!

I always love playing the rogue - whilst archery was indeed lacking, I could never see why people thought it was gimped. If you're the one controlling it, it can do huge amounts of damage, and not just late in the game. But then I guess I've been playing rogues in RPGs now fr so many years, the playstyle for them is second nature...

But really it's a matter of finding what works best for you. Each class plays differently and can be built different ways. Then there's ll the interesting origin stories to check out... I ended up with one of each. Oops.

Mages are fine

LittleBlondeGoth:
I always love playing the rogue - whilst archery was indeed lacking, I could never see why people thought it was gimped. If you're the one controlling it, it can do huge amounts of damage, and not just late in the game.

Actually, I'm pretty sure I've seen backed up claims that rogue with Archery does the most damage of any other class in the game. Unless it has been changed by patches and whatnot, I suppose it's still true.

|Sith|Eldarion:
There is a reason that one is a cult classic and the other is not

Cult classic? The game isn't even 3 years old, how the hell can it be a 'cult classic'?

You know what a 'cult classic' is? Deus Ex. Castle Wolfenstein. Chronotrigger. Abe's Oddysee. System Shock. Games that have had time to be definitively classified, categorized, and finished their sales run. Games that are considered 'classics' among 'cult audiences', meaning small communities. Not massively advertised, well received, incredibly profitable AAA titles.

Unless you mean Amalur is the cult classic and DA:O is not, using 'cult classic' as a derogatory term... in which case you're calling a game two weeks old a 'cult classic' and you're entirely off your rocker.

|Sith|Eldarion:
Amalur's combat is reasonably fast paced and entertaining, to be true, but Origins has excellent tactical combat, in which positioning and complementary skill building was key, which has value in both entertainment and nostalgia.

So... let me get this straight. A skill based, control based combat system is, in your view, inferior to a WoW style ability-rotating combat system. One has you learn how to use the tools you're given, as they all function differently and are useful for different things that have nothing to do with damage type, and one has different colored versions of fireball that you cycle through.

Are you sure you actually enjoy the playing of games? Not just watching pretty colors?

|Sith|Eldarion:
The best part is that you can have a dozen abilities to a party member, all useful, and all can be used in any given situation, instead of being stuck with four and traipsing back to the skill menu to switch them out every now and then.

So first, 'dozen abilities' and 'all useful'. No they weren't. You rotated through your top 3, because that's how the timings worked out. Fireball, other fireball, cone of damage, repeat. Taunt to pull enemies, knock everyone prone, use AOE attack of choice, repeat. Dictating range has no place, correct attack placement and timing has no place, you just slog through your three abilities and hope your build is good enough.

Which is fine, if you're playing a true-blue RPG. Like Baldur's Gate, a computer reproduction of the AD&D 2.0 ruleset. Unfortunately, DA:O isn't one. It never said it was one, it never was really trying to be one, but it ended up with the lack of combat interaction of one.

As for 'stuck with four'... played on a console, I assume? Of course; there's only so many buttons on a controller. Which is entirely the point. What did you expect? It has more options than a herp derp console action-RPG. There's more things to do. Holy shit, mixing and matching is just as potentially viable as specialization??? When a game is released on PC and consoles, having inferior controls on the console is not the fault of the game. It is a property of having a game that was developed for the PC ported to a console. It doesn't matter when this 'port' happened; the entire control system was developed with more than a 3 ability rotation in mind. After this point, after the game was intended to be played on a PC with a keyboard, the console controls were going to be a hindrance. Simply put, the Amalur team chose to make a game with complex controls that can also be played on a console, rather than a game with simple controls that can be played on a PC with one hand.

|Sith|Eldarion:
Not to mention that in every other aspect, Origins is undeniably better.

Nope. You don't get to do that. 'Undeniably better' is entirely meaningless. Sorry.

|Sith|Eldarion:
Better story, better characters, better lore, more variety in character builds, better inventory management, better art style(both in originality and reflective of a culture), and sadly enough, considering it's a Bioware game, better lip syncing.

Ending your argument with a bunch of unsubstantiated opinions.

I think you ran out of steam here, buddy. Maybe you realized that you were pulling everything out of your ass?

versoth:
(snip. there was a lot of yelling here)

I don't think this is a place to argue which game you prefer. How about you start your own topic, something along the lines of "Why I prefer this shitty game over this better one". Off you go.

 Pages PREV 1 2

Reply to Thread

This thread is locked