The Walking Dead: Episode 3 Long Road Ahead

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The Walking Dead JUST came out and I JUST finished it and it was amazing. It was worth the wait, but as always, I wish it was longer. Let's just say that this was a VERY heavy/dark episode. Anyway, onto the discussion part of this thread.

So! If you have played it yet, or if you have seen it, well, what did you think? I personally loved it and I hope they make more. However, the way they rushed it shows. A lot of the actions/scenes are a little weird (like Lee struggling with something then it cuts suddenly with it in his pocket, or his hand/body going through doors/handles) compared to the first episode, but it had a lot of time to be made.

Anyway Escapist, what do you think?

MAJOR SPOILERS: I MEAN MEGA MAJOR YOU WILL DIE IF YOU READ THEM SPOILERS

it left me dumbfounded when i got to the end i guessed who it was with the bag but yeah i wasnt expecting the rest at all

Kind of surprised that I had to dig to find a topic relating to it. The episodes just keep getting better, though this one was certainly the most depressing. I don't want to spoil anything, but telltale has certainly picked up the idea from the comic series that

That was....

ToastiestZombie:

Yeah... I mean:

I watched someone play the first episode for a bit to check how if I would like the game. I really liked how story driven it is and choices you make really seem to effect future episodes. But seeing as how they are so short, albeit not super short, but short enough that you could probably beat an episode in one sit down, wouldn't it make more sense to wait for all the episodes *I think 5?* to come out.

I think I will get a better experience from the game if I wait it out and wait for all 5 to release. I am really liking the positive feedback from the game though and I am looking forward to playing it. Good thing I am a patient fleshy being.

Rose and Thorn:
I watched someone play the first episode for a bit to check how if I would like the game. I really liked how story driven it is and choices you make really seem to effect future episodes. But seeing as how they are so short, albeit not super short, but short enough that you could probably beat an episode in one sit down, wouldn't it make more sense to wait for all the episodes *I think 5?* to come out.

I think I will get a better experience from the game if I wait it out and wait for all 5 to release. I am really liking the positive feedback from the game though and I am looking forward to playing it. Good thing I am a patient fleshy being.

normally i would say yes you should wait.. but with this its worth picking up. i dont know about others but having the wait till the next episode gives it that tv series feel. i know it doesnt make much sense but yeah for me it adds something to it

Rose and Thorn:
I watched someone play the first episode for a bit to check how if I would like the game. I really liked how story driven it is and choices you make really seem to effect future episodes. But seeing as how they are so short, albeit not super short, but short enough that you could probably beat an episode in one sit down, wouldn't it make more sense to wait for all the episodes *I think 5?* to come out.

I think I will get a better experience from the game if I wait it out and wait for all 5 to release. I am really liking the positive feedback from the game though and I am looking forward to playing it. Good thing I am a patient fleshy being.

Believe me, you will hate yourself for the wait. I loved it, even though the episodes are short. Well, 3 is actually pretty long. Anyway, believe me, you would prefer to pick it up now, because you will have a LOT of fun with it. Episode 5 will probably be a while. If you follow the trend of about 2 months per update... December. Yup. Believe me, you won't wanna wait until December.

Here's my thoughts

mengxiang:
Dear, again in the http://www.mmolive.com/ valentine's day. I don't know how many of you have me to your chocolate, but I see clearly... http://www.mmohome.com/
!This year I can send--to reduce weight tea?

LE SPAM BOTTE STRIKES AGAIN!

I'm becoming a little disappointed with the walking dead game.

With Carley or Doug dead before EP4, all past choices have the same outcome again.
Saving either Carly or Doug was the only thing sofar that gave the game some replayability.

The puzzles are very simple and without a solid gameplay feature, TWD basicly amounts to a machinima.
C&C was supposed to be the main feature here, but it find it to be even more superficial than I expected it to be.

veloper:
I'm becoming a little disappointed with the walking dead game.

With Carley or Doug dead before EP4, all past choices have the same outcome again.
Saving either Carly or Doug was the only thing sofar that gave the game some replayability.

The puzzles are very simple and without a solid gameplay feature, TWD basicly amounts to a machinima.
C&C was supposed to be the main feature here, but it find it to be even more superficial than I expected it to be.

Well that's the thing... it's a Telltale Game. The story is the biggest thing, the amazing thing, and then there is the gameplay which I normally love but I agree, can be lacklustre in some parts. The thing is though, in Sam and Max, they could have you roam the city, pick up items, combine them, talk to people, work out really weird machines ect... but this is the Zombie Apocalypse... There really isn't that many puzzles, you don't have to work out how to put an axe in a zombies head, so I am glad that they managed to squeeze a few in. Like, you can't exactly have Lee adventure around the whole city searching for a red blue and green wire then going back to a machine and repairing it then running the circuits through. It has to stay in some kinda boundary.

Lil_Rimmy:

veloper:
I'm becoming a little disappointed with the walking dead game.

With Carley or Doug dead before EP4, all past choices have the same outcome again.
Saving either Carly or Doug was the only thing sofar that gave the game some replayability.

The puzzles are very simple and without a solid gameplay feature, TWD basicly amounts to a machinima.
C&C was supposed to be the main feature here, but it find it to be even more superficial than I expected it to be.

Well that's the thing... it's a Telltale Game. The story is the biggest thing, the amazing thing, and then there is the gameplay which I normally love but I agree, can be lacklustre in some parts. The thing is though, in Sam and Max, they could have you roam the city, pick up items, combine them, talk to people, work out really weird machines ect... but this is the Zombie Apocalypse... There really isn't that many puzzles, you don't have to work out how to put an axe in a zombies head, so I am glad that they managed to squeeze a few in. Like, you can't exactly have Lee adventure around the whole city searching for a red blue and green wire then going back to a machine and repairing it then running the circuits through. It has to stay in some kinda boundary.

What I would like for TWD episodes 4 and 5 is that the remaining NPCs may live or die by player choice and mistake opposed to a script.
What would fix the game for is a final outcome that changes dramaticly, because of those early choices and mistakes made in 4. So not some 3-ending button at the very end ala ME or DX. Complete vindication of Telltales if they somehow still manage to smoothly weave some choices from ep.1 and 2 into consequences for ep.5.

veloper:

What I would like for TWD episodes 4 and 5 is that the remaining NPCs may live or die by player choice and mistake opposed to a script.
What would fix the game for is a final outcome that changes dramaticly, because of those early choices and mistakes made in 4. So not some 3-ending button at the very end ala ME or DX. Complete vindication of Telltales if they somehow still manage to smoothly weave some choices from ep.1 and 2 into consequences for ep.5.

Well, you see, the problem with that is that is not what the Walking Dead is about. The game doesn't say "Option 1 or 2" with one of them saving people and the other killing them. A few reasons why:

1. Every experience would be the same. It wouldn't be that hard to figure out what would kill them and what wouldn't. And when people did, they would all end up with the same thing. Why replay when you know that the people will just die? I loved talking with a friend about who we saved/helped, who we fought with and who we talked with. Imagine that... now imagine this:

"I saved her."
"Same."
"I saved him"
"Same."
"I killed the bandit."
"Same."

Hardly anywhere near as interesting, is it? It's meant to be a CHOICE, not a QUESTION. The difference is, one has good/bad either way and the other is just a good or bad.

2. Makes the stories a lot harder to write. If the player screws up and kills a bunch of them off before the end, well... who's gonna continue the story?

3. The Walking Dead is about difficult, in the heat of the moment choice. Like, OMG OMG SHES GETTING GRABBED HE HAS FALLEN WE ARE FREAKING OUT CHOOSE CHOOSE. You know that either way something good/bad will happen, and YOU have to weigh it up, YOU have to deal with it. But the thing is that it is usually happening so quick you act and then regret it. THAT is the best part, a game making you go "Ah! Damn... why did I do that?"

veloper:
I'm becoming a little disappointed with the walking dead game.

With Carley or Doug dead before EP4, all past choices have the same outcome again.
Saving either Carly or Doug was the only thing sofar that gave the game some replayability.

The puzzles are very simple and without a solid gameplay feature, TWD basicly amounts to a machinima.
C&C was supposed to be the main feature here, but it find it to be even more superficial than I expected it to be.

Although I disagree with your statements that it has no replayability, I do agree that they are making it so most of your choices don't matter. Whether you picked Doug or Carley, Sided with LIly or Kenny in their disputes as of episode three everything is in the same place. It was kinda annoying in this episode because after Lily killed Carley I was like "Oh Yeah she can't live because they don't want to have to write extra stuff for people who picked Doug"

Despite this the game is still reeeeeeeeeeeeeeeeeeeeally good and considering the price which I picked it up during the Steam sale, is totally worth it.

The writing was good and I definitely enjoyed every second. It's quickly shaping up to be GotY material.

Lil_Rimmy:

veloper:

What I would like for TWD episodes 4 and 5 is that the remaining NPCs may live or die by player choice and mistake opposed to a script.
What would fix the game for is a final outcome that changes dramaticly, because of those early choices and mistakes made in 4. So not some 3-ending button at the very end ala ME or DX. Complete vindication of Telltales if they somehow still manage to smoothly weave some choices from ep.1 and 2 into consequences for ep.5.

Well, you see, the problem with that is that is not what the Walking Dead is about. The game doesn't say "Option 1 or 2" with one of them saving people and the other killing them. A few reasons why:

1. Every experience would be the same. It wouldn't be that hard to figure out what would kill them and what wouldn't. And when people did, they would all end up with the same thing. Why replay when you know that the people will just die? I loved talking with a friend about who we saved/helped, who we fought with and who we talked with. Imagine that... now imagine this:

"I saved her."
"Same."
"I saved him"
"Same."
"I killed the bandit."
"Same."

Hardly anywhere near as interesting, is it? It's meant to be a CHOICE, not a QUESTION. The difference is, one has good/bad either way and the other is just a good or bad.

2. Makes the stories a lot harder to write. If the player screws up and kills a bunch of them off before the end, well... who's gonna continue the story?

3. The Walking Dead is about difficult, in the heat of the moment choice. Like, OMG OMG SHES GETTING GRABBED HE HAS FALLEN WE ARE FREAKING OUT CHOOSE CHOOSE. You know that either way something good/bad will happen, and YOU have to weigh it up, YOU have to deal with it. But the thing is that it is usually happening so quick you act and then regret it. THAT is the best part, a game making you go "Ah! Damn... why did I do that?"

I do not doubt that doing proper C&C would be harder to write (not to mention to code and to direct), but I disagree about taking consequences away being a good thing.

All players would NOT want to save all NPCs.
The choice with Lilly shows that roughly half of the players wanted to abandon her to the zombies. It's just too bad for the other half that their choice to keep Lilly on board didn't actually register beyond the superficial.

Keep the story interesting enough and I'll wager plenty of players would want to continue on with their game even after making mistakes and losing valued companions, just to see what would happen next.

one thing im loving about the walking dead is the choices you make they absolutely and completely suck ass and there is no right answer, you feel bad for making them. for all those games out there that call them selves morally grey or they have a paragon/renegade system this is how you do character interaction people.

as a side note the game is a 100 times better than the tv show too which is saying something

Page two? No no no, this goes back to page one, I didn't have my say yet.

Awesome episode, I look forward to next one.

veloper:

I do not doubt that doing proper C&C would be harder to write (not to mention to code and to direct), but I disagree about taking consequences away being a good thing.

All players would NOT want to save all NPCs.
The choice with Lilly shows that roughly half of the players wanted to abandon her to the zombies. It's just too bad for the other half that their choice to keep Lilly on board didn't actually register beyond the superficial.

Keep the story interesting enough and I'll wager plenty of players would want to continue on with their game even after making mistakes and losing valued companions, just to see what would happen next.

You would actually be surprised... wait... spoiler tags:

Christ this fucking episode. Talk about depressing. I mean it was a great episode but, goddamn. I really don't know how they're gonna top themselves.

Poor Duck. Best Robin ever.

Lil_Rimmy:

veloper:

I do not doubt that doing proper C&C would be harder to write (not to mention to code and to direct), but I disagree about taking consequences away being a good thing.

All players would NOT want to save all NPCs.
The choice with Lilly shows that roughly half of the players wanted to abandon her to the zombies. It's just too bad for the other half that their choice to keep Lilly on board didn't actually register beyond the superficial.

Keep the story interesting enough and I'll wager plenty of players would want to continue on with their game even after making mistakes and losing valued companions, just to see what would happen next.

You would actually be surprised... wait... spoiler tags:

Well in the case of...

My jaw literally dropped with Lily shot Carly. I couldn't believe it.

The game did an excellent job of hiding the fact it was coming too, with not one, but TWO "Carly will remember that"'s just before it happened.

Totally caught me off guard, and that means this game has some of the best writers around.

Love this series.

For a first-run its great. However like previous episodes sometimes its too apparent when the game shows you your decisions are moot. The same event occurs in virtually the same way save for some different face values which ultimately doesn't change much (if any). While i know its partly due to the constraint of making a game in general (time,money,etc.) i wished they hid this fact a little better.

Despite this i found the series and this episode to be very engaging, despite some of the actions you do (gathering the supplies) ultimately becomes pointless.


Its a bit nitpicking but i feel that the characters in this series can really be too judgmental at times. Its grating and seems to encourage Forced Conflicts. They really should be more focused on survival/future than trivial crap sometimes.

Korten12:

Well in the case of...

OT:

I preferred episode 2 far more, but 3 was interesting.
Although episode 2 seemed like something recycled from the comics, it was just fantastic. I didn't think 3 could stand up to it, and IMO it didn't.

veloper:
I'm becoming a little disappointed with the walking dead game.

With Carley or Doug dead before EP4, all past choices have the same outcome again.
Saving either Carly or Doug was the only thing sofar that gave the game some replayability.

The puzzles are very simple and without a solid gameplay feature, TWD basicly amounts to a machinima.
C&C was supposed to be the main feature here, but it find it to be even more superficial than I expected it to be.

I think the whole point of this is Telltale saying that sometimes, no matter how much you want them to, sometimes your choices just don't matter. These other people in your group are their own people and they have their own agendas and will sometimes do what they want to even if you don't want them to. You can't control them. You also can't control the whims of the zombies or the bandits and sometimes despite your best intentions, even the "good" choice can end up with the same outcome as the "bad" choice.

The difference in this game, from what I see is that what choices you make DO make a HUGE difference in how you feel about what happens and about how the other characters feel about what happened. I've had moments where I've genuinely regretted a choice I just made because I thought I made the wrong one. And I've felt and experienced disappointment and anger at me from many sides depending on whose side I took or didn't take.

So even if the ultimate outcome doesnt change, you choices DO matter and they can sometimes create VERY significantly different dialog options and attitudes from your group

OT:

Unless Assassin's Creed 3 is absolutely stellar I think this will be my GOTY. I just hope Telltale gets episode 4 out sooner or at least communicates it tonight.

RhetoricalFish:

I was also pretty sick of zombies, but they focus more on the relationships between people more than the walkers. Your biggest threat isn't the walkers, it's your friends.

When Lilly did what she did (not gonna spoil)my jaw literally dropped,I said "What? no effing way..." and I exited the game and did that all over again thinking I did something wrong about that particular scene.

Overall it was an awesome episode,looking forward to the next one.

PS: Too bad all the list of my favorite characters have been reduced to 2.

Mike Laserbeam:

Korten12:

Well in the case of...

OT:

I preferred episode 2 far more, but 3 was interesting.
Although episode 2 seemed like something recycled from the comics, it was just fantastic. I didn't think 3 could stand up to it, and IMO it didn't.

webepoop:

Yeah, I was like...:

i will say this is the first zombie game to actualy understand that the real threat isnt the zombies, thse are an environmental hazard of that world but the real threat comes from other humans and interacting with them.

im hating and loving the fact it doesnt matter what you choose, it doesnt matter how good you do in the end shitty things happen and you cant save everyone.

see bioware, you can have bad endings where character you like die and you screw up.. its powerful when done properly

nikki191:
i will say this is the first zombie game to actualy understand that the real threat isnt the zombies, thse are an environmental hazard of that world but the real threat comes from other humans and interacting with them.

im hating and loving the fact it doesnt matter what you choose, it doesnt matter how good you do in the end shitty things happen and you cant save everyone.

see bioware, you can have bad endings where character you like die and you screw up.. its powerful when done properly

but it does matter what you choose.

webepoop:

nikki191:
i will say this is the first zombie game to actualy understand that the real threat isnt the zombies, thse are an environmental hazard of that world but the real threat comes from other humans and interacting with them.

im hating and loving the fact it doesnt matter what you choose, it doesnt matter how good you do in the end shitty things happen and you cant save everyone.

see bioware, you can have bad endings where character you like die and you screw up.. its powerful when done properly

but it does matter what you choose.

you get differences but its still crappy results and i LOVE IT :D

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