Image Credit: Bethesda
Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

America’s Army Devs Let Go One Day After Launch

This article is over 15 years old and may contain outdated information
image

Only a single day after the launch of their newest game, America’s Army 3, the America’s Army development team was laid off in an effort to “consolidate development.”

Launching a game should be an event worth celebrating for any game developer, but for the team behind the U.S. Army’s America’s Army series, it must have come as a somber occasion. Today – only a day after America’s Army 3 was released – the U.S. Army decided to close down the Emeryville, California studio that developed the America’s Army games, according to Shacknews.

Development of the series will continue, but shift over to the America’s Army office in Redstone, Alabama. The decision to shut down the Emeryville studio and move operations closer to the AA headquarters is a “consolidation” that will “allow us to gain efficiencies between our public and government applications,” an America’s Army representative said. I don’t doubt that it is that, but I’m sure it’s got plenty to do with tightening the budget as well.

“We appreciate all the hard work that every member of the America’s Army team has contributed to the project, and we look forward to delivering future America’s Army game releases in the months ahead,” the America’s Army representative concluded.

Details of the layoffs, including how many people lost their jobs or whether or not they had been given advance notice, weren’t explained. I can only hope that the team was given a heads up to start looking for work – to ditch an entire studio the day after they finish putting out your game seems a little bit harsh.

Recommended Videos

The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission.Ā Learn more about our Affiliate Policy