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Robert Yang Legacy Author
Robert Yang Legacy Author
    BFG

    Philosophy of Game Design – Part Four

    It’s the end of the line. We went from Aristotle and Plato to empiricism with David Hume to Marxist aesthetics with Theodor Adorno. ...
    By Robert Yang Legacy AuthorOctober 19, 2010
    I Like To Move It

    Philosophy of Game Design – Part Three

    Before we look more closely at the philosophy of art (or “aesthetics”) and games, let’s just briefly consider some of the answers for ...
    By Robert Yang Legacy AuthorOctober 12, 2010
    Geek, Dork, Nerd

    Philosophy of Game Design – Part Two

    To review from Part 1: Plato valued absolute truth, irrespective of player preferences, and so he argues that good games come from good ...
    By Robert Yang Legacy AuthorOctober 5, 2010
    Editor's Choice

    The Philosophy of Game Design (part 1)

    Ed. Note: This is the first installment of a four-part series discussing the philosophy of game design and how we define what makes ...
    By Robert Yang Legacy AuthorSeptember 28, 2010
    Queer Eye for the Gamer Guy

    Not That There’s Anything Wrong With That

    “James, please! … Now it’s your partner’s turn to speak.” Along with a short piano piece and the muffled sounds of traffic outside ...
    By Robert Yang Legacy AuthorOctober 6, 2009
    Reality Bytes

    Grinding the Dating Scene

    Young, single, somewhat good looking and probably out of my league. I wink anyway. My would-be future ex winces, immediately regretting eye contact ...
    By Robert Yang Legacy AuthorAugust 18, 2009
    The New School

    Back to Basics

    My students shuffle into my Counter-Strike level design course here at UC Berkeley. Today we’re play-testing a student’s final project, the culmination of ...
    By Robert Yang Legacy AuthorMay 26, 2009
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