Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Escapist logo header image

Beyond: Two Souls‘ Choices Are Implied

This article is over 11 years old and may contain outdated information
Beyond Two Souls

Life is a series of choices and resulting consequences; Quantic Dream plans to make Beyond: Two Souls a lifelike experience.

If every time you went to make dinner, watch a movie, or — say — run away from the police, and an array of yes or no choices literally appeared before your eyes, life wouldn’t seem quite as seamless. Often we make choices without realizing it. Beyond: Two Souls, the next game from Quantic Dream, hopes to replicate that.

“What we’re trying to do is emulate life,” creative director David Cage told Polygon. “Which sounds very arrogant and ambitious, but at the same time the ultimate goal is to have an experience that will be like life is.”

Quantic Dream’s previous game Heavy Rain was also heavily choice-based. With multiple playable characters and different endings, many choices would float around the character’s head, and the player would have to choose which actions to take, often not knowing what the consequences would be. At one point in Beyond: Two Souls, Jodie Holmes has a date. The player can either clean up the apartment or lounge around and interact with various items in the apartment. The players’ actions dictate how her date that night goes. Outcomes are not revealed to the player before the choices. While a dirty apartment disgusting a date isn’t a hard conclusion to find beforehand, the implied choice system creates various paths for the story to reach.

“We spent a lot of time doing user tests and a lot of people who played it said it felt really linear because there were no obvious choices presented to them,” Cage said. “But that’s because everything was organic and implied.”

Beyond: Two Souls comes out for the PS3 on Oct. 8.

Source: Polygon

Recommended Videos

The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy