Image Credit: Bethesda
Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

BlizzCon ’09: StarCraft II Overall Impressions

This article is over 15 years old and may contain outdated information
Beware of rising lava.

Beware of rising lava.

All right so maybe we were a little outnumbered by the World of Warcraft players, and maybe a little part of me died every time someone screamed “For the Horde!” in my ear, but there was still a longer line to play StarCraft II at BlizzCon 2009 than there was to play World of Warcraft: Cataclysm. Take that, Arthas! But in all seriousness, we got some hands-on time with StarCraft II (as much as we could in a weekend) and while the changes are small, the game is coming along well.

Specifically the single player has really come into its own. StarCraft II: Wings of Liberty stays true to its roots with original RTS-style gameplay, forsaking the standard “defeat this enemy” mission style and adding more missions where objectives and strategic timing play a larger role. Another great feature is the addition of environmental effects like lava overflows which actually affect the player’s gameplay directly by killing unwary units. Two missions were available this year, including Evacuation of Agria and Monolyth. Both were, of course, from the perspective of Raynor’s Raiders and had time-based objectives to complete.

Something that has definitely added a new level to single player in StarCraft II is the addition of achievements. Sure, other games have rewards for 100 kills but SC2 has achievements for each mission that determine your reward at the end and really add strategic value and makes it more challenging. It also extends the game’s playability by quite a bit. Finishing a mission with all your achievements intact is a great test.

As far as multiplayer gameplay is concerned, there’s not much to critique. The Zerg are the epitome of nastiness and the Ultralisk is just as much fun, if not more, than it was in the original. They have a slightly steeper learning curve than the rest of the races but it’s worth the effort. The new macro-management features increase the potential for the player to achieve higher levels of play with minimum effort. StarCraft II is a game that will start easy and gradually become harder as your skill level improves.

Of course there’s going to be minor balance issues for the next couple of years but really the game could be shipped whenever Blizzard gives the go-ahead. Receiving a copy of the game in its current build would be enough to satisfy 99 percent of players and have them begging for the expansion. The game is sleek, has the best UI of any RTS I’ve played (C&C needs a revamp), and its new gameplay mechanics manage to avoid the gimmicks and provide the player with a unique experience.

Jonathan Tietz is the admin for StarCraft2Forum.org. Read his in-depth review of the BlizzCon build here.

Recommended Videos

The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission.Ā Learn more about our Affiliate Policy
Author