The Taken King‘s creative director Luke Smith says the expansion’s hefty price tag is more than justified.
Destiny fans were in for a treat at E3 this year, when Bungie lifted the veil on a brand-new expansion for the game: The Taken King. They were less enamored, however, with it’s $40 price tag – double that of previous expansions The Dark Below and House of Wolves. Now, The Taken King‘s creative director Luke Smith has defended the price tag, saying that the new expansion has more than enough content to justify its cost.
“We’re really comfortable with the value we’re giving to players this autumn. I believe that once we begin to share more, players will be even more excited,” said Smith. He continued to stress that The Taken King is considerably larger than prior expansions.
“[The Taken King has] fully voiced cinematics and the story of what happens when an angry alien god wages war on a solar system, all with a satisfying conclusion. You also have a new subclass to pursue and unlock. We also have a bunch of new strikes – we’re not yet talking about how many – and a new raid. We’re showing two new PVP modes and four PVP maps this week, and it’s a fairly safe bet we’re not done yet showing things off.”
Smith also briefly touched on the “Collector’s Edition” exclusive emotes, which will not be available anywhere else, effectively forcing prior owners of the game to re-buy the base game and its previous two expansions just to get their hands on them. “There is no way right now for you to get the new dance emotes without doing that. Those are Collector’s Edition exclusive. We’ve set some stuff aside for that edition specifically to really make it appeal to fans who have engaged with the game already and also to people that will enter the game this autumn.”
“It’s about value,” he added, when pressed, “The player’s assessment of the value of the content … If I fired up a video right now and showed you the emotes you would throw money at the screen.”