Collect All The Dolls, Stones and Letters Hidden In Chapter 2 Of Perception

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Explore the past and collect all the hidden notes, memories, letters and dolls with the complete collectibles guide for Chapter 2 of Perception.

Swapping settings, you’ll travel into the past and explore the life of Betty. The house is very different, and the collectibles change too — no more audio tapes to listen to here. Instead, you’ll need to track down notes as you explore, along with all the regular memory-triggering items.

Keep scrolling for locations on each collectible, or browse the links to find all the extra items available in the other chapters of Perception.

More Perception guides on The Escapist:

Chapter 2 Collectible Locations

Memory #1: Near the door to the garage, take the stairs down into the TV room. It’s been replaced with a carnival game. Collect the baseball in the bowl.

Memory #2: From the Dining Room, enter the room with the stairs and go right to the entrance hall. There’s a pile of sticks you can examine to the left of the door.

Doll #1: In the same entrance hall, down from the large stair, there’s a bench to the left with a doll collectible.

Memory #3: Take the large staircase up to the second floor and immediately turn right. There’s a trophy that will trigger a memory here.

Memory #4: Enter the hallway to the right of the large staircase on the first floor. There’s a letter here with a memory.

Memory #5: Before going through the door that leads into the collapsed hallway, find the memory letter on the nearby desk.

Memory #6: Squeeze through the collapsed passage and follow the path to another room on the left. There’s a table in the center of the room with another memory-triggering letter.

Memory #7: On the floor, in the rubble to the right of the table with the previous memory, there’s a tiny matchbook. Scan it with your smart phone to collect it.

Memory #8: Through the double doors in the area with the gurneys, you’ll get a memory about the cargo holds. Enter the doors, and look on the floor straight ahead.

Memory #9: Go to the flooded building and stick to the right wall until you reach a fireplace room. As you’re about to leave, a collectible book will plunk into the water from a window. Grab it before moving on.

Memory #10: Back by the staircase in the flooded room, look for a music book on the stool in front of the grand piano.

Memory #11: Go upstairs and enter the nearest door to the right. There’s a note on the floor, in the back of this room.

Letter #1: From the upstairs room with the previous collectible, enter the hallway to the right and follow the path to a letter you can collect and scan.

Memory #12: Navigate the maze-like paths filled with sandbags until you find a room with beds and a closet. Inside the closet, examine the crumpled lingerie.

Memory #13: In the same room, open the chest at the foot of the bed.

Memory #14: Enter the graveyard and rush to the back-right corner. Behind the second mausoleum, look on the exterior for a strange helmet.

Memory #15: Sprint to the barn after collecting the key, and look on the small table in the room to the left of the locked doors to get a note.

Memory #16: Unlock the doors to the barn itself and run to the back-right, there’s another small table with a note.

Letter #2: Opposite the previous note near the radio, there’s a small passage built with crates with a letter you can scan in the dead end.

Memory #17: Rush back to the main house from the barn, past the stairs and toward the entrance hallway. Before entering dining room leading to the grand staircase room, there’s a table with a note (with a memory) on the table.

Doll #2: Take the pole from the barn to access the attic. Upstairs, find the doll on the covered sofa near an easel.

Memory #18: In the attic, find this note on the telegraph desk.

Memory #19: Follow the foghorn to the bathroom to find the ticket in Betty’s hand.

Memory #20: Take the small sack hanging from a long rope when you reappear in the dream after getting the Silver Star ticket.

That’s all the collectibles for Chapter 2 of Perception. Follow The Escapist as we continue the hunt in Chapter 3.

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