Image Credit: Bethesda
Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Create, if You Want to Work at Valve

This article is over 11 years old and may contain outdated information
image

Valve’s Chet Faliszek sheds some light on the company’s culture.

“We are all still trying to figure out exactly what it is that Chet does,” says Chet Faliszek’s company biography, but in a recent interview Faliszek shed some light on what it takes to work at Valve. You be creative by having freedom, he says, but you need to be able to focus and create something if you want the job.

Faliszek joined soon after Half Life 2 and didn’t get the bossless culture at first. It took him a few days to understand that, at Valve, people really could just go off and work on whatever they chose. “But the thing is,” says Faliszek, “we hire people who understand that they can work on they want, but that thing is always going to be what is most valuable to the company, or what you think should be the most valuable thing to the company.”

Faliszek advised people who wanted their Valve dream job to make something, anything. Creativity is what Valve needs, and people who can’t demonstrate an ability to create are just “another resume to throw in the trash,” according to Faliszek.

“There’s a bunch of things you could do,” Faliszek said, “as long as you’re excited by your work.” Prototyping is one way of going about it, as is making a mod or a small game. Even making hats for Team Fortress 2 is a foot in the door. The point Faliszek makes is that creating something shows Valve much more than a four-year degree on its own will do; Valve needs people who can make things by themselves.

“Once you’re excited about your work,” Faliszek said, “you will want to succeed. That’s how you get noticed now. It’s silly not to be doing something.”

Source: VG24/7

Recommended Videos

The Escapist is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy