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Crimson Dragon Director Plans Feedback-Based Changes

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Director Yukio Futatsugi has revealed that feedback-based changes are in the works to improve Crimson Dragon before its November 22nd release.

Crimson Dragon will become available to Xbox One gamers everywhere tomorrow when it launches alongside the console as a digital download. That being the case, director Yukio Futatsugi has announced that he and his team are already in the processing of prepping tweaks to the game based on “feedback” that should be ready by the Xbox One’s November 22nd release.

“Using the power of Xbox One’s cloud system, we can adjust this balance even after release. Based on the feedback so far, we’ve decided to make some changes even before the game is released,” said Futatsugi. He would go on to highlight several planned alterations including an increase in the experience points awarded to players from completing (or failing) each mission, a reduction in the cost of items and adjustments to the “Casual” and “Classic” difficulty settings that should help them “better match their intended level of difficulty.”

Futatsugi hopes that the planned, pre-launch alterations will help Crimson Dragon be a more satisfying experience. “I want you to feel like you’ve accomplished something each time you master a mission. To be proud of each dragon you’ve worked so hard to evolve to its ultimate form,” he said. “My challenge as the game director is to find the sweet spot of adhering to my vision for the game while keeping the game from becoming too frustrating.” Crimson Dragon will cost $19.99 when it launches this Friday.

Source: Xbox

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